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A high-throughput, optionally-burstable pool free of explicit locking

Project description

asyncio-connection-pool

This is a generic, high-throughput, optionally-burstable pool for asyncio.

Some cool features:

  • No locking aside from the GIL; no asyncio.Lock or asyncio.Condition needs to be taken in order to get a connection.
  • Available connections are retrieved without yielding to the event loop.
  • When burst_limit is specified, max_size acts as a "soft" limit; the pool can go beyond this limit to handle increased load, and shrinks back down after.
  • The contents of the pool can be anything; just implement a ConnectionStrategy.

Why?

We were using a different pool for handling our Redis connections, and noticed that, under heavy load, we would spend a lot of time waiting for the lock, even when there were available connections in the pool.

We also thought it would be nice if we didn't need to keep many connections open when they weren't needed, but still have the ability to more when they are required.

API

asyncio_connection_pool.ConnectionPool

This is the implementation of the pool. It is generic over a type of connection, and all implementation-specific logic is contained within a ConnectionStrategy.

A pool is created as follows:

from asyncio_connection_pool import ConnectionPool

pool = ConnectionPool(strategy=my_strategy, max_size=15)

The constructor can optionally be passed an integer as burst_limit. This allows the pool to open more connections than max_size temporarily.

@asynccontextmanager async def get_connection(self) -> AsyncIterator[Conn]

This method is the only way to get a connection from the pool. It is expected to be used as follows:

pool = ConnectionPool(...)

async with pool.get_connection() as conn:
    # Use the connection
    pass

When the async with block is entered, a connection is retrieved. If a connection needs to be opened or if the pool is at capacity and no connections are available, the caller will yield to the event loop.

When the block is exited, the connection will be returned to the pool.

asyncio_connection_pool.ConnectionStrategy

This is an abstract class that defines the interface of the object passed as strategy. A subclass must implement the following methods:

async def create_connection(self) -> Awaitable[Conn]

This method is called to create a new connection to the resource. This happens when a connection is requested and all connections are in use, as long as the pool is not at capacity.

The result of a call to this method is what will be provided to a consumer of the pool, and in most cases will be stored in the pool to be re-used later.

If this method raises an exception, it will bubble up to the frame where ConnectionPool.get_connection() was called.

def connection_is_closed(self, conn: Conn) -> bool

This method is called to check if a connection is no longer able to be used. When the pool is retrieving a connection to give to a client, this method is called to make sure it is valid.

The return value should be True if the connection is not valid.

If this method raises an exception, it is assumed that the connection is invalid. The passed-in connection is dropped and a new one is retrieved. The exception is suppressed unless it is not a BaseException, like asyncio.CancelledError. It is the responsibility of the ConnectionStrategy implementation to avoid leaking a connection in this case.

def close_connection(self, conn: Conn)

This method is called to close a connection. This occurs when the pool has exceeded max_size (i.e. it is bursting) and a connection is returned that is no longer needed (i.e. there are no more consumers waiting for a connection).

Note that this method is synchronous; if closing a connection is an asynchronous operation, asyncio.create_task can be used.

If this method raises an exception, the connection is dropped and the exception bubbles to the caller of ConnectionPool.get_connection().__aexit__ (usually an async with block).

How is this safe without locks?

I encourage you to read the source to find out (it is quite well-commented). If you notice any faults in the logic, please feel free to file an issue.

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