Official blink(1) control library, using pyhidapi
Project description
Official Python library for blink(1) USB RGB LED notification devices https://blink1.thingm.com/
About this library
This is a rewrite of the original Python library. It includes the following modifications:
100% test coverage on all library components
Python 3.x compatible
Automatic installation via Python Package Index.
Higher level control over the blink(1).
Single implementation with pyhidapi (instead of PyUSB), intended to be installed with admin access or virtualenv.
This library lives at https://github.com/todbot/blink1-python
Originally written by @salimfadhley, at https://github.com/salimfadhley/blink1/tree/master/python/pypi. Moved to this repository and rewritten for pyhidapi by @todbot.
Installation
Use the pip utility to fetch the latest release of this package and any additional components required in a single step:
pip install blink1
Developer installation
Having checked out the blink1-python library, cd to it and run the setup script:
git clone https://github.com/todbot/blink1-python cd blink1-python python3 setup.py develop python3 ./blink1_demo/demo1.py
You can now use the blink1 package on your system. To uninstall the development version:
python setup.py develop –uninstall
Use
The simplest way to use this library is via a context manager.
import time from blink1.blink1 import blink1
- with blink1() as b1:
b1.fade_to_color(100, ‘navy’) time.sleep(10)
When the blink1() block exits the light is automatically switched off. It is also possible to access the exact same set of functions without the context manager:
- from blink1.blink1 import Blink1
import time
b1 = Blink1() b1.fade_to_rgb(1000, 64, 64, 64) time.sleep(3) b1.fade_to_rgb(1000, 255, 255, 255)
Unlike the context manager, this demo will leave the blink(1) open at the end of execution. To close it, use the b1.close() method.
Colors
There are a number of ways to specify colors in this library:
b1.fade_to_color(1000, ‘#ffffff’) # Hexdecimal RGB as a string b1.fade_to_color(1000, ‘green’) # Named color - any color name understood by css3 b1.fade_to_color(1000, (22,33,44) # RGB as a tuple. Luminance values are 0 <= lum <= 255
Attempting to select a color outside the plausible range will generate an InvalidColor exception.
Gamma correction
The context manager supports a ‘’gamma’’ argument which allows you to supply a per-channel gamma correction value.
from blink1.blink1 import blink1
- with blink1(gamma=(2, 2, 2)) as b1:
b1.fade_to_color(100, ‘pink’) time.sleep(10)
This example provides a gamma correction of 2 to each of the three colour channels.
Higher values of gamma make the blink(1) appear more colorful but decrease the brightness of colours.
White point correction
The human eye’s perception of color can be influenced by ambient lighting. In some circumstances it may be desirable to apply a small colour correction in order to make colors appear more accurate. For example, if we were operating the blink(1) in a room lit predimenantly by candle-light:
- with blink1(white_point=’candle’, switch_off) as b1:
b1.fade_to_color(100, ‘white’)
Viewed in daylight this would make the Blink(1) appear yellowish, hoever in a candle-lit room this would be perceived as a more natural white. If we did not apply this kind of color correction the Blink(1) would appear blueish.
The following values are acceptable white-points:
Any triple of (r,g,b). Each 0 <= luminance <= 255
Any color_temperature expressed as an integer or float in Kelvin
A color temperature name.
The library supports the following temperature names:
candle
sunrise
incandescent
tungsten
halogen
sunlight
overcast
shade
blue-sky
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