Python CLI to explore chessboard positions.
Project description
Chessboard
Python CLI to explore chessboard positions.
Motivation
This project is a playground to test some optimization strategies in Python, but is essentially an example of a real-life Python package, and serve me as a boilerplate project for future CLI.
Development philosophy
First create something that work (to provide business value).
Then something that’s beautiful (to lower maintenance costs).
Finally works on performance (to avoid wasting time on premature optimizations).
Install
This package is available on PyPi, so you can install the latest stable release and its dependencies with a simple pip call:
$ pip install chessboard
Usage
$ chessboard --help
Usage: chessboard [OPTIONS]
Python CLI to explore chessboard positions.
Options:
--version Show the version and exit.
-l, --length INTEGER Length of the board. [required]
-h, --height INTEGER Height of the board. [required]
-s, --silent Do not display result board, only final count.
-v, --verbose Print much more debug statements.
-p, --profile Produce a profiling graph.
--rook INTEGER Number of rooks to add to the board.
--knight INTEGER Number of knights to add to the board.
--queen INTEGER Number of queens to add to the board.
--bishop INTEGER Number of bishops to add to the board.
--king INTEGER Number of kings to add to the board.
--help Show this message and exit.
Examples
Simple 3x3 board with 2 kings and a rook:
$ chessboard --length=3 --height=3 --king=2 --rook=1
<SolverContext: length=3, height=3, pieces={'rook': 1, 'king': 2, 'queen': 0, 'bishop': 0, 'knight': 0}>
Searching positions...
┌───┬───┬───┐
│ ♚ │ │ │
├───┼───┼───┤
│ │ │ ♜ │
├───┼───┼───┤
│ ♚ │ │ │
└───┴───┴───┘
┌───┬───┬───┐
│ │ │ ♚ │
├───┼───┼───┤
│ ♜ │ │ │
├───┼───┼───┤
│ │ │ ♚ │
└───┴───┴───┘
┌───┬───┬───┐
│ ♚ │ │ ♚ │
├───┼───┼───┤
│ │ │ │
├───┼───┼───┤
│ │ ♜ │ │
└───┴───┴───┘
┌───┬───┬───┐
│ │ ♜ │ │
├───┼───┼───┤
│ │ │ │
├───┼───┼───┤
│ ♚ │ │ ♚ │
└───┴───┴───┘
4 results found in 0.03 seconds.
Famous eight queens puzzle, without printing the solutions to speed things up:
$ chessboard --length=8 --height=8 --queen=8 --silent
<SolverContext: length=8, height=8, pieces={'rook': 0, 'king': 0, 'queen': 8, 'bishop': 0, 'knight': 0}>
Searching positions...
92 results found in 119.87 seconds.
Huge combinatoric problem can take some time to solve:
$ chessboard --length=7 --height=7 --king=2 --queen=2 --bishop=2 --knight=1 --silent
<SolverContext: length=7, height=7, pieces={'rook': 0, 'king': 2, 'queen': 2, 'bishop': 2, 'knight': 1}>
Searching positions...
3063828 results found in 9328.33 seconds.
The CLI allow the production of a profiling graph, to identify code hot spots and bottleneck:.
$ chessboard --length=6 --height=6 --king=2 --queen=2 --bishop=2 --knight=1 --silent --profile
<SolverContext: length=6, height=6, pieces={'rook': 0, 'king': 2, 'queen': 2, 'bishop': 2, 'knight': 1}>
Searching positions...
23752 results found in 207.25 seconds.
Execution profile saved at /homr/kevin/chessboard/solver-profile.png
Performances
Results below are given in seconds, and were run with the --silent option.
Pieces |
Size |
Solutions |
MacBook Air [1] |
C1 instance [2] |
---|---|---|---|---|
2 kings, 1 rook |
3x3 |
4 |
0.01 |
0.04 |
2 rooks, 4 knights |
4x4 |
8 |
0.12 |
0.91 |
1 queen |
1x1 |
1 |
0 |
0 |
2 queens |
2x2 |
0 |
0 |
0 |
3 queens |
3x3 |
0 |
0 |
0.02 |
4 queens |
4x4 |
2 |
0.02 |
0.10 |
5 queens |
5x5 |
10 |
0.10 |
0.80 |
6 queens |
6x6 |
4 |
0.90 |
7.10 |
7 queens |
7x7 |
40 |
8.53 |
65.55 |
8 queens |
8x8 |
92 |
85.80 |
673.28 |
9 queens |
9x9 |
352 |
900.20 |
7 282.56 |
2 kings, 2 queens, 2 bishops, 1 knight |
5x5 |
8 |
3.29 |
23.79 |
6x6 |
23 752 |
187.40 |
1 483.31 |
|
7x7 |
3 063 828 |
8 150.86 |
62 704.99 |
Results from the table above came from running the benchmark.sh script in a detached background process:
$ nohup ./benchmark.sh > benchmark.out 2> benchmark.err < /dev/null &
$ tail -F benchmark.out
Development
Check out latest development branch:
$ git clone git@github.com:kdeldycke/chessboard.git
$ cd ./chessboard
$ python ./setup.py develop
Run unit-tests:
$ python ./setup.py nosetests
Run PEP8 and Pylint code style checks:
$ pip install pep8 pylint
$ pep8 chessboard
$ pylint --rcfile=setup.cfg chessboard
Stability policy
Here is a bunch of rules we’re trying to follow regarding stability:
Patch releases (0.x.n → 0.x.(n+1) upgrades) are bug-fix only. These releases must not break anything and keeps backward-compatibility with 0.x.* and 0.(x-1).* series.
Minor releases (0.n.* → 0.(n+1).0 upgrades) includes any non-bugfix changes. These releases must be backward-compatible with any 0.n.* version but are allowed to drop compatibility with the 0.(n-1).* series and below.
Major releases (n.*.* → (n+1).0.0 upgrades) are not planned yet: we’re still in beta and the final feature set of the 1.0.0 release is not decided yet.
Release process
Start from the develop branch:
$ git clone git@github.com:kdeldycke/chessboard.git
$ git checkout develop
Revision should already be set to the next version, so we just need to set the released date in the changelog:
$ vi ./CHANGES.rst
Create a release commit, tag it and merge it back to master branch:
$ git add ./chessboard/__init__.py ./CHANGES.rst
$ git commit -m "Release vX.Y.Z"
$ git tag "vX.Y.Z"
$ git push
$ git push --tags
$ git checkout master
$ git pull
$ git merge "vX.Y.Z"
$ git push
Push packaging to the test cheeseshop:
$ pip install wheel
$ python ./setup.py register -r testpypi
$ rm -rf ./build ./dist
$ python ./setup.py sdist bdist_egg bdist_wheel upload -r testpypi
Publish packaging to PyPi:
$ python ./setup.py register -r pypi
$ rm -rf ./build ./dist
$ python ./setup.py sdist bdist_egg bdist_wheel upload -r pypi
Bump revision back to its development state:
$ pip install bumpversion
$ git checkout develop
$ bumpversion --verbose patch
$ git add ./chessboard/__init__.py ./CHANGES.rst
$ git commit -m "Post release version bump."
$ git push
Now if the next revision is no longer bug-fix only:
$ bumpversion --verbose minor
$ git add ./chessboard/__init__.py ./CHANGES.rst
$ git commit -m "Next release no longer bug-fix only. Bump revision."
$ git push
Third-party
This project package’s boilerplate is sourced from the code I wrote for Scaleway’s postal-address module, which is published under a GPLv2+ License.
The CLI code is based on the one I wrote for the kdenlive-tools module, published under a BSD license.
License
This software is licensed under the GNU General Public License v2 or later (GPLv2+).
ChangeLog
1.3.0 (2015-09-06)
Only compute 2D coordinates of each piece instance when needed, so we can reach immediately the cache if we’re only interested by the territory. Adds a 1.21x speedup.
Add custom PEP8 configuration.
Add custom Pylint configuration.
1.2.0 (2015-09-03)
Pre-compute some Board properties. Adds a 1.12x speedup.
Reuse Board object. Adds a 1.06x speedup.
Use list of boolean instead of bytearray for states in Board. Adds a 1.11x speedup.
Add a little benchmark suite.
1.1.0 (2015-08-28)
Use bytearray to represent board states. Closes #4.
Cache piece territories to speed solver up to 3x on board with big population of pieces.
1.0.0 (2015-08-27)
Do not spend time converting back and forth linear position to 2D position. Provides a 1.16x speedup.
Proceed permutation exploration with pieces of biggest territory coverage first. Adds 16x speed-up. Closes #5.
Add support for bumpversion.
Add new --profile option to produce an execution profile of the solver.
0.9.1 (2015-08-25)
Fix rendering of unicode string in terminal.
Document stability policy and release process.
Add PyPi-based badges.
0.9.0 (2015-08-25)
Validate CLI user inputs and provides hints.
Abandon branches of the search space as soon as possible. Closes #3.
Deduplicate per-kind piece group permutations early. Closes #7.
Add --silent option to skip displaying of all board results in ASCII art.
0.8.0 (2015-08-15)
Refactor solver to deduplicate positions by kind (combination) before iterating the search space by brute force (cartesian product).
0.7.0 (2015-08-14)
Display results in unicode-art.
0.6.0 (2015-08-14)
Add Knight model.
0.5.0 (2015-08-13)
Add Rook and Bishop models.
Allow overlapping but non-threatening territory of pieces to co-exists.
0.4.0 (2015-08-13)
Add project status badges.
Enable continuous integration metrics: build status, coverage and code quality.
Fix index to position computation in non-square boards.
Remove restriction on board dimensions.
Unit-tests result sets produced by the solver.
0.3.0 (2015-08-12)
Add Queen piece.
Fix displaying of piece representation.
Fix persistence of square occupancy between each piece addition.
0.2.1 (2015-08-11)
Fix King displacement map.
0.2.0 (2015-08-11)
Allow initialization of board pieces.
Implement brute-force solver.
0.1.1 (2015-08-08)
Package re-release to fix bad version number.
0.1.0 (2015-08-08)
First public release.
Implements a CLI to inititalize the chessboard.
0.0.0 (2015-08-08)
First commit.
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