Skip to main content

cocos2d: A framework for building 2D games cocos2d is a framework for building 2D games, demos, and other graphical/interactive applications. It is built over pyglet. It provides some conventions and classes to help you structure a "scene based application". A cocos2d application consists of several scenes, and a workflow connecting the different scenes. It provides you with a "director" (a singleton) which handles that workflow between scenes. Each scene is composed of an arbitrary number of layers; layers take care of drawing to the screen (using the pyglet and OpenGL APIs), handling events and in general contain all of the game/application logic. cocos2d simplifies the game development in these areas: * Defining a workflow for your game * Creating special effects in layers * Creating transitions between scenes * Managing sprites * Basic menus * and much more!

Project description

UNKNOWN

Project details


Download files

Download the file for your platform. If you're not sure which to choose, learn more about installing packages.

Source Distribution

cocos2d-0.3.0.tar.gz (2.9 MB view hashes)

Uploaded Source

Built Distribution

cocos2d-0.3.0-py2.5.egg (257.3 kB view hashes)

Uploaded Source

Supported by

AWS AWS Cloud computing and Security Sponsor Datadog Datadog Monitoring Fastly Fastly CDN Google Google Download Analytics Microsoft Microsoft PSF Sponsor Pingdom Pingdom Monitoring Sentry Sentry Error logging StatusPage StatusPage Status page