Preps a set of HTML files for deployment
Project description
grymt
=====
* [Means "awesome" in Swedish](http://en.wiktionary.org/wiki/grym#Swedish).
* Analyzes and processes HTML for ideal hosting in production. All
referenced CSS and JS is minified and concatenated according to HTML
comments you put in your HTML file(s).
* Input requires that all things to be analyzed is in one sub-directory.
* Ultimately `grymt` is a solution to not being able to use
[Grunt](http://gruntjs.com/) as
desired. Grunt is a great framework but it's hard to get it to work exactly as
you like. Individual Grunt "recipes" work, but not all together.
Demo
----
And example app is [Buggy](https://github.com/peterbe/buggy). Compare
the [source](https://github.com/peterbe/buggy/blob/master/client/index.html)
with the output by viewing the HTML source on
[buggy.peterbe.com](http://buggy.peterbe.com/).
Alternatively, in this project root there is a full app called `exampleapp`.
Try running,
```
python grymt.py exampleapp
```
Now inspect what was created in `./dist/`.
How to use it
-------------
First install it,
```
pip install grymt
```
Then, make sure you have all your HTML, CSS and Javascript code in one
directory. For example,
```
ls app/
index.html partials static
```
Then,
```
grymt app/
```
That'll create a directory called `dist` which is a copy of `app` but with
HTML, CSS and JS optimized.
There are a growing list of options under,
```
grymt --help
```
License
-------
[Mozilla Public License 2.0](http://www.mozilla.org/MPL/2.0/)
Copyright: Peter Bengtsson
Cool features
-------------
* You can use hashes. For example,
```html
<!-- build:js $hash.min.js -->
<script src="foo.js"></script>
<script src="bar.js"></script>
<!-- endbuild -->
```
then you get a file called `95afdee.min.js` where the hash is a
checksum on the files' combined content.
* You can inline your CSS or your JS instead of making it an external
file. For example,
```html
<head>
<!-- build:css stuff.css -->
<link href="foo.css">
<link href="bar.css">
<!-- endbuild -->
</head>
```
can become:
```html
<head>
<style>
...content of foo.css minified...
...content of bar.css minified...
</style>
```
which is, depending on circumstances, a good web performance optimization trick
because you reduce the number of dependencies on external resources and
makes it easier for the browser to start rendering stuff to the screen sooner.
* Files like `somelib.min.js` or `someframework-min.css` doesn't get minimized
again.
* You can put `$git_revision` (or `$git_revision_short`) anywhere in your
HTML that gets converted to the current git HEAD sha.
* All images referenced in CSS gets unique and nice names that makes it
possible to set far-future cache headers on them.
* You can set HTML to be removed. This example demonstrates it well:
```html
<script>var DEBUG = false</script>
<!-- build:remove -->
<script>DEBUG = true</script>
<!-- endbuild -->
```
That makes it so that `window.DEBUG` is `false` when in production.
* It's fast.
* You can use include files that thus only get inserted in the built code.
For example:
```html
<head>
<!-- build:include /google-analytics.html -->
</head>
```
About --git-revision
--------------------
If you put something like `$git_revision` or `$git_revision_short` in your
html, grymt will automatically execute a shell command of `git rev-parse HEAD`.
But this might not work if your copy of the files (that you're running grymt
on) isn't in a git repository.
So, the solution is instead to supply it on the command line like this:
```
grymt --git-revision e30a0a52f6f5223ec043056a55d05aa53d33b508 ./somedirectory
```
Uglifyjs instead of jsmin
-------------------------
The advantage of `jsmin` is that it's really easy to install and use
and it's in Python.
The advantage of `uglifyjs` is that it's much better at optimizing the
Javascript code.
By default, `grymt` tries to use `uglifyjs` on the command line and if
it's not available or executable, it falls back on `jsmin`.
=====
* [Means "awesome" in Swedish](http://en.wiktionary.org/wiki/grym#Swedish).
* Analyzes and processes HTML for ideal hosting in production. All
referenced CSS and JS is minified and concatenated according to HTML
comments you put in your HTML file(s).
* Input requires that all things to be analyzed is in one sub-directory.
* Ultimately `grymt` is a solution to not being able to use
[Grunt](http://gruntjs.com/) as
desired. Grunt is a great framework but it's hard to get it to work exactly as
you like. Individual Grunt "recipes" work, but not all together.
Demo
----
And example app is [Buggy](https://github.com/peterbe/buggy). Compare
the [source](https://github.com/peterbe/buggy/blob/master/client/index.html)
with the output by viewing the HTML source on
[buggy.peterbe.com](http://buggy.peterbe.com/).
Alternatively, in this project root there is a full app called `exampleapp`.
Try running,
```
python grymt.py exampleapp
```
Now inspect what was created in `./dist/`.
How to use it
-------------
First install it,
```
pip install grymt
```
Then, make sure you have all your HTML, CSS and Javascript code in one
directory. For example,
```
ls app/
index.html partials static
```
Then,
```
grymt app/
```
That'll create a directory called `dist` which is a copy of `app` but with
HTML, CSS and JS optimized.
There are a growing list of options under,
```
grymt --help
```
License
-------
[Mozilla Public License 2.0](http://www.mozilla.org/MPL/2.0/)
Copyright: Peter Bengtsson
Cool features
-------------
* You can use hashes. For example,
```html
<!-- build:js $hash.min.js -->
<script src="foo.js"></script>
<script src="bar.js"></script>
<!-- endbuild -->
```
then you get a file called `95afdee.min.js` where the hash is a
checksum on the files' combined content.
* You can inline your CSS or your JS instead of making it an external
file. For example,
```html
<head>
<!-- build:css stuff.css -->
<link href="foo.css">
<link href="bar.css">
<!-- endbuild -->
</head>
```
can become:
```html
<head>
<style>
...content of foo.css minified...
...content of bar.css minified...
</style>
```
which is, depending on circumstances, a good web performance optimization trick
because you reduce the number of dependencies on external resources and
makes it easier for the browser to start rendering stuff to the screen sooner.
* Files like `somelib.min.js` or `someframework-min.css` doesn't get minimized
again.
* You can put `$git_revision` (or `$git_revision_short`) anywhere in your
HTML that gets converted to the current git HEAD sha.
* All images referenced in CSS gets unique and nice names that makes it
possible to set far-future cache headers on them.
* You can set HTML to be removed. This example demonstrates it well:
```html
<script>var DEBUG = false</script>
<!-- build:remove -->
<script>DEBUG = true</script>
<!-- endbuild -->
```
That makes it so that `window.DEBUG` is `false` when in production.
* It's fast.
* You can use include files that thus only get inserted in the built code.
For example:
```html
<head>
<!-- build:include /google-analytics.html -->
</head>
```
About --git-revision
--------------------
If you put something like `$git_revision` or `$git_revision_short` in your
html, grymt will automatically execute a shell command of `git rev-parse HEAD`.
But this might not work if your copy of the files (that you're running grymt
on) isn't in a git repository.
So, the solution is instead to supply it on the command line like this:
```
grymt --git-revision e30a0a52f6f5223ec043056a55d05aa53d33b508 ./somedirectory
```
Uglifyjs instead of jsmin
-------------------------
The advantage of `jsmin` is that it's really easy to install and use
and it's in Python.
The advantage of `uglifyjs` is that it's much better at optimizing the
Javascript code.
By default, `grymt` tries to use `uglifyjs` on the command line and if
it's not available or executable, it falls back on `jsmin`.
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