Convert Python code to JavaScript strings, just by decorating it with @js!
Project description
jsbuilder — convert Python code to JavaScript strings
Just annotate a Python function with @js
and then call str()
on it to get
a fully-working JavaScript version of that function. Why? Because why not.
(If you like this, check out htbuild. It's the HTML equivalent of jsbuilder: an HTML string builder for Python folks who don't like templating languages.)
Installation
Just PIP it!
pip install jsbuilder
Simple Example
from jsbuilder import js
@js
def js_code():
def sum_and_check_if_42(a, b):
c = a + b
if c == 42:
return True
else:
return False
result = sum_and_check_if_42(10, 30)
console.log("Is it 42?", result)
Now you can just call str(js_code)
or print(js_code)
to see the JavaScript
version of that code:
(Note: the code below has been pretty-printed for clarity)
function sum_and_check_if_42(a, b) {
var c = (a + b);
if (c === 42) {
return true
} else {
return false
}
};
result = sum_and_check_if_42(10, 30);
console.log("Is it 42?", result)
Complex Example
Here's some code that was copy/pasted directly from the D3 documentation, then converted to Python:
from jsbuilder import js
@js
def js_code():
bleed = 100
width = 960
height = 760
pack = (d3.layout.pack()
.sort(None)
.size([width, height + bleed * 2])
.padding(2))
svg = (d3.select("body").append("svg")
.attr("width", width)
.attr("height", height)
.append("g")
.attr("transform", "translate(0," + (-bleed) + ")"))
def json_read(js, error, json):
if error:
raise error
node = (svg.selectAll(".node")
.data(pack.nodes(flatten(json)))
.filter(lambda d: not d.children)
.enter()
.append("g")
.attr("class", "node")
.attr("transform", lambda d: "translate(" + d.x + "," + d.y + ")"))
(node.append("circle")
.attr("r", lambda d: d.r))
(node.append("text")
.text(lambda d: d.name)
.style("font-size", lambda d: Math.min(2 * d.r, (2 * d.r - 8) / getComputedTextLength() * 24) + "px")
.attr("dy", ".35em"))
d3.json("README.json", json_read)
def flatten(root):
nodes = []
def recurse(node):
if node.children:
node.children.forEach(recurse)
else:
nodes.push({"name": node.name, "value": node.size})
recurse(root)
return {"children": nodes}
And the JS-converted version is:
var bleed = 100;
var width = 960;
var height = 760;
var pack = d3.layout
.pack()
.sort(null)
.size([width, (height + (bleed * 2))])
.padding(2);
var svg = d3.select("body")
.append("svg")
.attr("width", width).attr("height", height)
.append("g")
.attr("transform", (("translate(0," + (-bleed)) + ")"));
function json_read(js, error, json) {
if (error) {
throw new Error(error)
} else {
};
var node = svg.selectAll(".node")
.data(pack.nodes(flatten(json)))
.filter(((d) => ((!d.children))))
.enter()
.append("g")
.attr("class", "node")
.attr("transform", ((d) => (
(((("translate(" + d.x) + ",") + d.y) + ")"))));
node.append("circle")
.attr("r", ((d) => (d.r)));
node.append("text")
.text(((d) => (d.name)))
.style("font-size", ((d) => (
(Math.min(
(2 * d.r),
((((2 * d.r) - 8) / getComputedTextLength()) * 24)
) + "px"))))
.attr("dy", ".35em")
};
d3.json("README.json", json_read);
function flatten(root) {
var nodes = [];
function recurse(node) {
if (node.children) {
node.children.forEach(recurse)
} else {
nodes.push({"name": node.name, "value": node.size})
}
};
recurse(root);
return {"children": nodes}
}
Support
Some Python features are not yet supported (like assert
and async
) and others will likely never be, since they don't have an obvious analogue in JS (like slices, and the in
operator).
For a full list, see the source code.
Also note that Python has some keywords like from
that are not keywords in JavaScript, so you cannot use those directly in your code for things like variable names and object members. If you really need to, you'll have to find work-arounds. For example, instead of Array.from()
you'll have to use Array['from']()
.
For loops
For
loops are a tricky one! They're supported, but Python and JS have different enough syntaxes for for
loops that a perfect conversion isn't possible. Instead, Python's for
is being mapped to JS's .forEach()
. So you can do:
for word in ["hello", "hi", "whattup"]:
console.log(word)
...since that translates to:
["hello", "hi", "whattup"].forEach((word, _i) => console.log(word))
And note that if you're using things like range()
and enumerate()
, those don't exist in JS so you'll have to define them first. For example:
def range(n):
return Array['from'](Array(n).keys())
for i in range(10):
console.log(i)
...which translates to:
function range(n) {
return Array["from"](Array(n).keys())
};
range(10).forEach((i, _i) => {
console.log(i)
})
Related: did you notice how you get a free _i
variable in the JS version of the for
/forEach
loop? Feel free to use that variable inside the Python version of your JS code, since enumerate()
doesn't work!
Variable declarations
Code like this in Python gets translated correctly to JS:
# Python
a = 0
a = 10
// JavaScript
var a = 0;
a = 10
And so do slightly more complex cases like:
# Python
def foo(b):
a = 0
a = b = c = 10
// JavaScript
function foo(b) {
var a = 0;
a = 10;
b = 10;
var c = 10
}
However, because of the way Python and JS variable hoisting work, variable
declarations in places like if
/else
blocks are not handled differently in
the two worlds. In particular, this Python code
if x:
a = 10
else:
a = 100
becomes this JS code
if (x) {
var a = 10
} else {
a = 100
}
...which is correct, but rather odd!
If for any reason you need to solve this, just declare the variable above the
if
:
# Python
a = None
if x:
a = 10
else:
a = 100
// JavaScript
var a = null
if (x) {
a = 10
} else {
a = 100
}
Project details
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