Command Line Manager + Interactive Shell for Python Projects
Project description
======
Manage
======
------------------------------------------------------------
Command Line Manager + Interactive Shell for Python Projects
------------------------------------------------------------
.. image:: https://img.shields.io/pypi/v/manage.svg
:target: https://pypi-hypernode.com/pypi/manage
.. image:: https://img.shields.io/travis/rochacbruno/manage.svg
:target: https://travis-ci.org/rochacbruno/manage
.. image:: https://readthedocs.org/projects/manage/badge/?version=latest
:target: https://manage.readthedocs.io/en/latest/?badge=latest
:alt: Documentation Status
.. image:: https://requires.io/github/rochacbruno/manage/requirements.svg?branch=master
:target: https://requires.io/github/rochacbruno/manage/requirements?branch=master
:alt: Dependencies
* Free software: ISC license
* Documentation: https://manage.readthedocs.io.
Features
========
With **manage** you add a **command line manager** to your Python project and
also it comes with an interactive shell with iPython support.
All you have to do is **init** your project directory (creating the manage.yml file)
.. code-block:: console
$ pip install manage
$ cd /my_project_root_folder
$ manage init
creating manage.yml....
The file **manage.yml** describes how **manage** command should discover your app modules and custom commands and also it
defines which objects should be loaded in to the **shell**
.. note::
Windows users may need to install proper version of PyYAML depending on the version of that thing you call an operating system,
installable available in: https://pypi-hypernode.com/pypi/PyYAML
**or consider using Linux and don't worry about this as everything works well in Linux except games, photoshop and solitary game :)**
The Shell
=========
By default the command :code:`manage shell` is included, it is a simple Python REPL console with some
configurable options.
You can change the banner message to say anything you want, **e.g: "Welcome to my shell!"** and you can also
specify some objects to be automatically imported in to the shell context so when you enter in to the shell you
already have your project's common objects available.
Also you can specify a custom function to run or a string based code block to run, useful to init and configure the objects.
If **ptpython** is installed **manage shell** will load it
If **IPython** is installed **manage shell** loads it
Else will use the **default Python console** including support for autocomplete.
The first thing you can do with **manage** is customizing the objects that will be automatically loaded in to shell,
saving you from importing and initializing a lot of stuff every time you need to play with your app via console.
Edit **manage.yml** with:
.. code-block:: yaml
project_name: My Awesome Project
help_text: |
This is the {project_name} interactive shell!
shell:
readline_enabled: true
banner:
enabled: true
message: 'Welcome to {project_name} shell!'
auto_import:
display: true
objects:
my_system.config.settings:
my_system.my_module.MyClass:
my_system.my_module.OtherClass:
as: NiceClass
sys.path:
as: sp
init:
insert:
args:
- 0
- /path/to/be/added/automatically/to/sys/path
init_script: |
from my_system.config import settings
print("Initializing settings...")
settings.configure()
Then the above **manage.yaml** will give you a shell like this:
.. code-block:: console
$ manage shell
Initializing settings...
Welcome to My Awesome Project shell!
Auto imported: ['sp', 'settings', 'MyClass', 'NiceCLass']
>>> NiceClass. <tab> # autocomplete enabled
Check more examples in:
https://github.com/rochacbruno/manage/tree/master/examples/
Custom Commands
===============
Sometimes you need to add custom commands in to your project
e.g: A command to add users to your system::
$ manage create_user --name=Bruno --passwd=1234
Creating the user...
**manage** has some different ways for you to define custom commands,
you can use **click commands** defined in your project modules,
you can also use **function_commands** defined anywhere in your project,
and if really needed can define **inline_commands** inside the **manage.yml** file
1. Using a custom click_commands module (single file)
-----------------------------------------------------
Lets say you have a commands module in your application, you write your custom command there and **manage** will load it
.. code-block:: python
# myproject/commands.py
import click
@click.command()
@click.option('--name')
@click.option('--passwd')
def create_user(name, passwd):
"""Create a new user"""
click.echo('Creating the user...')
mysystem.User.create(name, password)
Now you go to your **manage.yml** or **.manage.yml** and specify your custom command module.
.. code-block:: yaml
click_commands:
- module: commands
Now you run **manage --help**
.. code-block:: console
$ manage --help
...
Commands:
create_user Create a new user
debug Shows the parsed manage file
init Initialize a manage shell in current...
shell Runs a Python shell with context
Using a click_commands package (multiple files)
-----------------------------------------------
It is common to have different files to hold your commands so you may prefer having
a **commands/** package and some **python** modules inside it to hold commands.
.. code-block:: python
# myproject/commands/user.py
import click
@click.command()
@click.option('--name')
@click.option('--passwd')
def create_user(name, passwd):
"""Create a new user"""
click.echo('Creating the user...')
mysystem.User.create(name, password)
.. code-block:: python
# myproject/commands/system.py
import click
@click.command()
def clear_cache():
"""Clear the system cache"""
click.echo('The cache will be erased...')
mysystem.cache.clear()
So now you want to add all those commands to your **manage** editing your manage file with.
.. code-block:: yaml
click_commands:
- module: commands
Now you run **manage --help** and you have commands from both modules
.. code-block:: console
$ manage --help
...
Commands:
create_user Create a new user
clear_cache Clear the system cache
debug Shows the parsed manage file
init Initialize a manage shell in current...
shell Runs a Python shell with context
Custom click_command names
--------------------------
Sometimes the name of commands differ from the name of the function so you can
customize it.
.. code-block:: yaml
click_commands:
- module: commands.system
config:
clear_cache:
name: reset_cache
help_text: This resets the cache
- module: commands.user
config:
create_user:
name: new_user
help_text: This creates new user
Having different namespaces
---------------------------
If customizing the name looks too much work for you, and you are only trying to handle naming conflicts
you can user namespaced commands.
.. code-block:: yaml
namespaced: true
click_commands:
- module: commands
Now you run **manage --help** and you can see all the commands in the same module will be namespaced by **modulename_**
.. code-block:: console
$ manage --help
...
Commands:
user_create_user Create a new user
system_clear_cache Clear the system cache
debug Shows the parsed manage file
init Initialize a manage shell in current...
shell Runs a Python shell with context
And you can even customize namespace for each module separately
---------------------------------------------------------------
.. note:: If **namespaced** is true all commands will be namespaced, set it to false in order to define separately
.. code-block:: yaml
click_commands:
- module: commands.system
namespace: sys
- module: commands.user
namespace: user
Now you run **manage --help** and you can see all the commands in the same module will be namespaced.
.. code-block:: console
$ manage --help
...
Commands:
user_create_user Create a new user
sys_clear_cache Clear the system cache
debug Shows the parsed manage file
init Initialize a manage shell in current...
shell Runs a Python shell with context
2. Defining your inline commands in manage file directly
--------------------------------------------------------
Sometimes your command is so simple that you do not want (or can't) have a custom module,
so you can put all your commands in yaml file directly.
.. code-block:: yaml
inline_commands:
- name: clear_cache
help_text: Executes inline code to clear the cache
context:
- sys
- pprint
options:
--days:
default: 100
code: |
pprint.pprint({'clean_days': days, 'path': sys.path})
Now running **manage --help**
.. code-block:: console
$ manage --help
...
Commands:
clear_cache Executes inline code to clear the cache
debug Shows the parsed manage file
init Initialize a manage shell in current...
shell Runs a Python shell with context
And you can run using
.. code-block:: console
$ manage clear_cache --days 15
3. Using general functions as commands
--------------------------------------
And if you already has some defined function (any callable works).
.. code-block:: python
# my_system.functions.py
def create_user(name, password):
print("Creating user %s" % name)
.. code-block:: yaml
function_commands:
- function: my_system.functions.create_user
name: new_user
help_text: Create new user
options:
--name:
required: true
--password:
required: true
Now running **manage --help**
.. code-block:: console
$ manage --help
...
Commands:
new_user Create new user
debug Shows the parsed manage file
init Initialize a manage shell in current...
shell Runs a Python shell with context
$ manage new_user --name=Bruno --password=1234
Creating user Bruno
Further Explanations
====================
- You can say, **how this is useful?**, There's no need to get a separate package and configure everything in yaml, just use iPython to do it. Besides, IPython configuration has a lot more options and capabilities.
- So I say: Nice! **If you don't like it, dont't use it!**
Credits
=======
- This is inspired by **Django's manage.py command**
- This is based on click_
- This package was created with Cookiecutter_ and the `audreyr/cookiecutter-pypackage`_ project template.
.. _click: http://click.pocoo.org
.. _Cookiecutter: https://github.com/audreyr/cookiecutter
.. _`audreyr/cookiecutter-pypackage`: https://github.com/audreyr/cookiecutter-pypackage
=======
History
=======
0.1.1 (2016-06-14)
------------------
* Support to custom and hidden manage_file
0.1.0 (2016-06-09)
------------------
* First release on PyPI.
Manage
======
------------------------------------------------------------
Command Line Manager + Interactive Shell for Python Projects
------------------------------------------------------------
.. image:: https://img.shields.io/pypi/v/manage.svg
:target: https://pypi-hypernode.com/pypi/manage
.. image:: https://img.shields.io/travis/rochacbruno/manage.svg
:target: https://travis-ci.org/rochacbruno/manage
.. image:: https://readthedocs.org/projects/manage/badge/?version=latest
:target: https://manage.readthedocs.io/en/latest/?badge=latest
:alt: Documentation Status
.. image:: https://requires.io/github/rochacbruno/manage/requirements.svg?branch=master
:target: https://requires.io/github/rochacbruno/manage/requirements?branch=master
:alt: Dependencies
* Free software: ISC license
* Documentation: https://manage.readthedocs.io.
Features
========
With **manage** you add a **command line manager** to your Python project and
also it comes with an interactive shell with iPython support.
All you have to do is **init** your project directory (creating the manage.yml file)
.. code-block:: console
$ pip install manage
$ cd /my_project_root_folder
$ manage init
creating manage.yml....
The file **manage.yml** describes how **manage** command should discover your app modules and custom commands and also it
defines which objects should be loaded in to the **shell**
.. note::
Windows users may need to install proper version of PyYAML depending on the version of that thing you call an operating system,
installable available in: https://pypi-hypernode.com/pypi/PyYAML
**or consider using Linux and don't worry about this as everything works well in Linux except games, photoshop and solitary game :)**
The Shell
=========
By default the command :code:`manage shell` is included, it is a simple Python REPL console with some
configurable options.
You can change the banner message to say anything you want, **e.g: "Welcome to my shell!"** and you can also
specify some objects to be automatically imported in to the shell context so when you enter in to the shell you
already have your project's common objects available.
Also you can specify a custom function to run or a string based code block to run, useful to init and configure the objects.
If **ptpython** is installed **manage shell** will load it
If **IPython** is installed **manage shell** loads it
Else will use the **default Python console** including support for autocomplete.
The first thing you can do with **manage** is customizing the objects that will be automatically loaded in to shell,
saving you from importing and initializing a lot of stuff every time you need to play with your app via console.
Edit **manage.yml** with:
.. code-block:: yaml
project_name: My Awesome Project
help_text: |
This is the {project_name} interactive shell!
shell:
readline_enabled: true
banner:
enabled: true
message: 'Welcome to {project_name} shell!'
auto_import:
display: true
objects:
my_system.config.settings:
my_system.my_module.MyClass:
my_system.my_module.OtherClass:
as: NiceClass
sys.path:
as: sp
init:
insert:
args:
- 0
- /path/to/be/added/automatically/to/sys/path
init_script: |
from my_system.config import settings
print("Initializing settings...")
settings.configure()
Then the above **manage.yaml** will give you a shell like this:
.. code-block:: console
$ manage shell
Initializing settings...
Welcome to My Awesome Project shell!
Auto imported: ['sp', 'settings', 'MyClass', 'NiceCLass']
>>> NiceClass. <tab> # autocomplete enabled
Check more examples in:
https://github.com/rochacbruno/manage/tree/master/examples/
Custom Commands
===============
Sometimes you need to add custom commands in to your project
e.g: A command to add users to your system::
$ manage create_user --name=Bruno --passwd=1234
Creating the user...
**manage** has some different ways for you to define custom commands,
you can use **click commands** defined in your project modules,
you can also use **function_commands** defined anywhere in your project,
and if really needed can define **inline_commands** inside the **manage.yml** file
1. Using a custom click_commands module (single file)
-----------------------------------------------------
Lets say you have a commands module in your application, you write your custom command there and **manage** will load it
.. code-block:: python
# myproject/commands.py
import click
@click.command()
@click.option('--name')
@click.option('--passwd')
def create_user(name, passwd):
"""Create a new user"""
click.echo('Creating the user...')
mysystem.User.create(name, password)
Now you go to your **manage.yml** or **.manage.yml** and specify your custom command module.
.. code-block:: yaml
click_commands:
- module: commands
Now you run **manage --help**
.. code-block:: console
$ manage --help
...
Commands:
create_user Create a new user
debug Shows the parsed manage file
init Initialize a manage shell in current...
shell Runs a Python shell with context
Using a click_commands package (multiple files)
-----------------------------------------------
It is common to have different files to hold your commands so you may prefer having
a **commands/** package and some **python** modules inside it to hold commands.
.. code-block:: python
# myproject/commands/user.py
import click
@click.command()
@click.option('--name')
@click.option('--passwd')
def create_user(name, passwd):
"""Create a new user"""
click.echo('Creating the user...')
mysystem.User.create(name, password)
.. code-block:: python
# myproject/commands/system.py
import click
@click.command()
def clear_cache():
"""Clear the system cache"""
click.echo('The cache will be erased...')
mysystem.cache.clear()
So now you want to add all those commands to your **manage** editing your manage file with.
.. code-block:: yaml
click_commands:
- module: commands
Now you run **manage --help** and you have commands from both modules
.. code-block:: console
$ manage --help
...
Commands:
create_user Create a new user
clear_cache Clear the system cache
debug Shows the parsed manage file
init Initialize a manage shell in current...
shell Runs a Python shell with context
Custom click_command names
--------------------------
Sometimes the name of commands differ from the name of the function so you can
customize it.
.. code-block:: yaml
click_commands:
- module: commands.system
config:
clear_cache:
name: reset_cache
help_text: This resets the cache
- module: commands.user
config:
create_user:
name: new_user
help_text: This creates new user
Having different namespaces
---------------------------
If customizing the name looks too much work for you, and you are only trying to handle naming conflicts
you can user namespaced commands.
.. code-block:: yaml
namespaced: true
click_commands:
- module: commands
Now you run **manage --help** and you can see all the commands in the same module will be namespaced by **modulename_**
.. code-block:: console
$ manage --help
...
Commands:
user_create_user Create a new user
system_clear_cache Clear the system cache
debug Shows the parsed manage file
init Initialize a manage shell in current...
shell Runs a Python shell with context
And you can even customize namespace for each module separately
---------------------------------------------------------------
.. note:: If **namespaced** is true all commands will be namespaced, set it to false in order to define separately
.. code-block:: yaml
click_commands:
- module: commands.system
namespace: sys
- module: commands.user
namespace: user
Now you run **manage --help** and you can see all the commands in the same module will be namespaced.
.. code-block:: console
$ manage --help
...
Commands:
user_create_user Create a new user
sys_clear_cache Clear the system cache
debug Shows the parsed manage file
init Initialize a manage shell in current...
shell Runs a Python shell with context
2. Defining your inline commands in manage file directly
--------------------------------------------------------
Sometimes your command is so simple that you do not want (or can't) have a custom module,
so you can put all your commands in yaml file directly.
.. code-block:: yaml
inline_commands:
- name: clear_cache
help_text: Executes inline code to clear the cache
context:
- sys
- pprint
options:
--days:
default: 100
code: |
pprint.pprint({'clean_days': days, 'path': sys.path})
Now running **manage --help**
.. code-block:: console
$ manage --help
...
Commands:
clear_cache Executes inline code to clear the cache
debug Shows the parsed manage file
init Initialize a manage shell in current...
shell Runs a Python shell with context
And you can run using
.. code-block:: console
$ manage clear_cache --days 15
3. Using general functions as commands
--------------------------------------
And if you already has some defined function (any callable works).
.. code-block:: python
# my_system.functions.py
def create_user(name, password):
print("Creating user %s" % name)
.. code-block:: yaml
function_commands:
- function: my_system.functions.create_user
name: new_user
help_text: Create new user
options:
--name:
required: true
--password:
required: true
Now running **manage --help**
.. code-block:: console
$ manage --help
...
Commands:
new_user Create new user
debug Shows the parsed manage file
init Initialize a manage shell in current...
shell Runs a Python shell with context
$ manage new_user --name=Bruno --password=1234
Creating user Bruno
Further Explanations
====================
- You can say, **how this is useful?**, There's no need to get a separate package and configure everything in yaml, just use iPython to do it. Besides, IPython configuration has a lot more options and capabilities.
- So I say: Nice! **If you don't like it, dont't use it!**
Credits
=======
- This is inspired by **Django's manage.py command**
- This is based on click_
- This package was created with Cookiecutter_ and the `audreyr/cookiecutter-pypackage`_ project template.
.. _click: http://click.pocoo.org
.. _Cookiecutter: https://github.com/audreyr/cookiecutter
.. _`audreyr/cookiecutter-pypackage`: https://github.com/audreyr/cookiecutter-pypackage
=======
History
=======
0.1.1 (2016-06-14)
------------------
* Support to custom and hidden manage_file
0.1.0 (2016-06-09)
------------------
* First release on PyPI.
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