Infrastructure for maintaining a registry of available behaviors
Project description
plone.behavior
By Martin Aspeli
This package provides optional support for “behaviors”. A behavior is essentially a conditionally available adapter.
For example, let’s say that your application needs to support object-level locking, and that this can be modelled via an adapter, but you want to leave it until runtime to determine whether locking is enabled for a particular object. You could then register locking as a behavior.
Requirements
This package comes with support for registering behaviors and factories. It does not, however, implement the policy for determining what behaviors are enabled on a particular object at a particular time. That decision is deferred to an IBehaviorAssignable adapter, which you must implement.
The intention is that behavior assignment is generic across an application, used for multiple, optional behaviors. It probably doesn’t make much sense to use plone.behavior for a single type of behavior. The means to keep track of which behaviors are enabled for what types of objects will be application specific.
Usage
A behavior is written much like an adapter, except that you don’t specify the type of context being adapted directly. For example:
from zope.interface import Interface, implements class ILockingSupport(Interface): """Support locking """ def lock(): """Lock an object """ def unlock(): """Unlock an object """ class LockingSupport(object): implements(ILockingSupport) def __init__(self, context): self.context = context def lock(self): # do something def unlock(self): # do something
This interface (which describes the type of behavior) and class (which describes the implementation of the behavior) then need to be registered.
The simplest way to do that is to load the meta.zcml file from this package and use ZCML:
<configure xmlns="http://namespaces.zope.org/zope" xmlns:plone="http://namespaces.plone.org/plone" i18n_domain="my.package"> <include package="plone.behavior" file="meta.zcml" /> <plone:behavior name="my.package.Locking" title="Locking support" description="Optional object-level locking" interface=".interfaces.ILockingSupport" factory=".locking.LockingSupport" /> </configure>
After this is done - and presuming an appropriate IBehaviorAssignable adapter exists for the context - you can adapt a context to ILockingSupport as normal:
locking = ILockingSupport(context, None) if locking is not None: locking.lock()
You’ll get an instance of LockingSupport if context can be adapted to IBehaviorAssignable (which, recall, is application specific), and if the implementation of IBehaviorAssignable says that this context supports this particular behavior.
Please see behavior.txt and directives.txt for more details.
Changelog
1.0b1 - Released April 27th 2008
Initial release
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