Skip to main content

An Event Driven Python Game Engine

Project description

PursuedPyBear

PursuedPyBear, also known as ppb, exists to be an educational resource. Most obviously used to teach computer science, it can be a useful tool for any topic that a simulation can be helpful.

A Game Engine

At its core, ppb provides a number of features that make it perfect for video games. The GameEngine itself provides a pluggable subsystem architecture where adding new features is as simple as subclassing and extending System. Additionally, it contains a state stack of Scenes simple containers that let you organize game scenes and UI screens in a simple way.

The entire system uses an event system which is as extensible as the rest of the system. Register new values to existing event types, and even overwrite the defaults. Adding a new event system is as simple as calling Engine.signal with a new datatype. Instead of a publisher system the engine knows everything in its own scope and only calls objects with appropriate callbacks. The most basic event is Update and your handlers should match the signature on_update(self, update_event, signal).

Guiding Principles

Because ppb started to be a game framework great for learning with, the project has a few longterm goals:

Education Friendly

Non-technical educators should feel comfortable after very little training. While some programming knowledge is required, the ability to think in objects and responses to events allows educators to only focus on their lessons.

Idiomatic Python

A project built on ppb should look like idiomatic Python. It also should look like modern Python. As such, we often add new language features as soon as they're available, letting a new user always know ppb runs on the latest Python.

Object Oriented and Event Driven

ppb games are built out of instances of objects that inherit from EventMixin. Each object only has enough information to respond to the event provided, which always includes the current BaseScene. Because ppb doesn't have a master list of events, you can provide new ones simply to add more granular control over your game.

Hardware Library Agnostic

Because ppb strongly tries to be extensible and pluggable, each hardware extension can provide its own hooks to ppb, and you can nearly seamlessly switch between various Python libraries.

Fun

One of the maintainers put it best:

If it’s not fun to use, we should redo it

ppb is about filing off the rough edges so that the joy of creation and discovery are both emphasized. A new user should be able to build their first game in a few hours, and continue exploring beyond that.

Try it

Install ppb in the standard method:

pip install ppb

ppb provides a run function that makes it simple to start single screen games.

To make a very simple game, make a directory and add an image file called ship.png to it. Then add the following to a python file and run it.

import ppb


class Ship(ppb.BaseSprite):

    def on_update(self, update_event, signal):
        self.position += 0, -(4 * update_event.time_delta)


def setup(scene):
    scene.add(Ship(pos=(0, 3.5)))


ppb.run(setup=setup)

Compatibility

ppb is guaranteed compatible with Python 3.6 or later.

Get Involved

The fastest way to get involved is to check out the ongoing discussions. If you're already using ppb feel free to report bugs, suggest enhancements, or ask for new features.

If you want to contribute code, definitely read the relavant portions of Contributing.MD

Change Log

0.5.0

We went for a smaller release, but we got a lot done for it only being a few months. The most important bits are that all of the input events are in! Some cool stuff includes sprites scaling automatically and a new way to move between scenes that uses the event system. That means the old method is officially deprecated.

New stuff:

  • MouseButton events
  • Key events
  • Add a title to the game window
  • Sprite scaling based on game unit size
  • Keycodes flags
  • New scene change mechanism that uses the event system

Changed stuff:

  • Scene defaults are now class attributes
  • Most Sprite defaults are now class attributes
  • Flags can now be type hinted properly
  • Scenes no longer infinitely respawn their child scenes if running is True.
  • Fixed an issue with the frame being different dimensions to the viewport.
  • Fixed a bug in the Camera.point_in_viewport function
  • Default pixel ratio is now 64:1 (64 pixels to 1 game unit)
  • New (better) run function
  • Other type hinting fixes

Removed stuff:

  • bb attribute removed from sprites

Project details


Download files

Download the file for your platform. If you're not sure which to choose, learn more about installing packages.

Source Distribution

ppb-0.5.1rc1.tar.gz (19.8 kB view details)

Uploaded Source

Built Distribution

ppb-0.5.1rc1-py3-none-any.whl (26.6 kB view details)

Uploaded Python 3

File details

Details for the file ppb-0.5.1rc1.tar.gz.

File metadata

  • Download URL: ppb-0.5.1rc1.tar.gz
  • Upload date:
  • Size: 19.8 kB
  • Tags: Source
  • Uploaded using Trusted Publishing? No
  • Uploaded via: twine/1.13.0 pkginfo/1.5.0.1 requests/2.21.0 setuptools/40.6.2 requests-toolbelt/0.9.1 tqdm/4.31.1 CPython/3.8.0a1

File hashes

Hashes for ppb-0.5.1rc1.tar.gz
Algorithm Hash digest
SHA256 3f4b4892c1b1db7f22a5bb374f1354f71cc38b3e65c062fe347c6e3c7bfb13b5
MD5 56aa11e03ec21207e264630821466ca2
BLAKE2b-256 a99f287293c0dd55889b00603284f98c67ddc5ccce1d0309e1de220a2b7f9e45

See more details on using hashes here.

File details

Details for the file ppb-0.5.1rc1-py3-none-any.whl.

File metadata

  • Download URL: ppb-0.5.1rc1-py3-none-any.whl
  • Upload date:
  • Size: 26.6 kB
  • Tags: Python 3
  • Uploaded using Trusted Publishing? No
  • Uploaded via: twine/1.13.0 pkginfo/1.5.0.1 requests/2.21.0 setuptools/40.6.2 requests-toolbelt/0.9.1 tqdm/4.31.1 CPython/3.8.0a1

File hashes

Hashes for ppb-0.5.1rc1-py3-none-any.whl
Algorithm Hash digest
SHA256 c517ee3ed09f587d93d99192808fe116cad613a249ba9e739b2d687cfcfd46b8
MD5 dbbe1177e614d8b9bd41e775003ca99c
BLAKE2b-256 999387f06cd254b6be17913da3feeb91c61efacecf252fc086d1a03e6974ad69

See more details on using hashes here.

Supported by

AWS AWS Cloud computing and Security Sponsor Datadog Datadog Monitoring Fastly Fastly CDN Google Google Download Analytics Microsoft Microsoft PSF Sponsor Pingdom Pingdom Monitoring Sentry Sentry Error logging StatusPage StatusPage Status page