Python wrapper for MapLibre GL native
Project description
PyMGL: Maplibre GL Native Static Renderer for Python
This package provides an interface to mapblibre-gl-native
to render Mapbox GL
styles to PNG images.
WARNING: this package is under active development and the API may change without notice.
Goals
This package is intended to provide a lightweight interface to maplibre-gl-native
for rendering Mapbox GL to PNG image data using Python. This is particularly useful for
server-side rendering of maps for use in reports.
This package provides only the Python API for interacting with maplibre-gl-native
;
it does not provide higher-level functionality such as a web server or a CLI.
For a stand-alone service implmenting rendering functionality, see mbgl-renderer (implemented in NodeJS).
Install
Supported operating systems
MacOS 10.15+ (x86_64 only)
Wheels are available on PyPI:
pip install pymgl
To verify that it installed correctly, run the included test suite:
python -m pip install pytest
python -m pytest --pyargs pymgl -v
Ubuntu 20.04
Due to the complexity of building manylinux wheels that include OpenGL and
successfully compile maplibre-gl-native
, wheels are only available for Ubuntu 20.04.
Wheels are available on the release page in Github. Download and install from there.
Something like:
pip install https://github.com/brendan-ward/pymgl/releases/download/<release>/pymgl-<release>-<Python version>-<Python version>-linux_x86_64.whl
You also need to install the following runtime dependencies:
apt-get install
libicu66 \
libjpeg-turbo8 \
libpng16-16 \
libprotobuf17 \
libuv1 \
libx11-6 \
libegl1 \
libopengl0 \
xvfb
You must have Xvfb running in order to successfully use pymgl
. You can
setup and run Xvfb manually, or wrap calls to python in Xvfb-run
.
To verify that it installed correctly, run the included test suite:
python -m pip install pytest
xvfb-run -a --server-args="-screen 0 1024x768x24 -ac +render -noreset" \
python -m pytest --pyargs pymgl -v
Windows
Windows is not and will not be supported.
Usage
To create a map object, you must always provide a Mapbox GL style JSON string or URL to a well-known style hosted by Mapbox or Maptiler:
from pymgl import Map
style = """{
"version": 8,
"sources": {
"basemap": {
"type": "raster",
"tiles": ["https://services.arcgisonline.com/arcgis/rest/services/Ocean/World_Ocean_Base/MapServer/tile/{z}/{y}/{x}"],
"tileSize": 256
}
},
"layers": [
{ "id": "basemap", "source": "basemap", "type": "raster" }
]
}"""
map = Map(style, <height=256>, <width=256>, <ratio=1>, <longitude=0>, <latitude=0>, <zoom=0>, <token=None>, <provider=None>)
See the styles section for more information about map styles.
Other than style, all other parameters are optional with default values.
NOTE: style
and ratio
cannot be changed once the instance is constructed.
You can use a well-known style instead of providing a style JSON string, but you must also provide a token and identify the correct provider:
map = Map("mapbox://styles/mapbox/streets-v11", token=<mapbox token>, provider="mapbox")
Valid providers are mapbox
, maptiler
, and maplibre
.
Map properties
You can set additional properties on the map instance after it is created:
map.setCenter(longitude, latitude)
map.setZoom(zoom)
map.setSize(width, height)
map.setBearing(bearing) # map bearing in degrees
map.setPitch(pitch) # map pitch in degrees
You can retrieve these values using attributes, if needed:
map.size # (width, height)
map.center # (longitude, latitude)
map.zoom
map.bearing
map.pitch
You can auto-fit the map to bounds instead of using center longitude / lantitude and zoom:
map.setBounds(xmin, ymin, xmax, ymax, <padding=0>)
You can register an image for use with your style by providing an ID, raw image bytes, width, height, pixel ratio, and indicate if it should be interpreted as SDF:
map.addImage("id", img_bytes, width, height, <ratio=1>, <make_SDF=False>)
See the SDF image docs for more information about using SDF images.
Rendering
You can render the map to PNG bytes:
img_bytes = map.renderPNG()
This returns bytes
containing the RGBA PNG data.
You can render the map to a raw buffer as a numpy array (uint8
dtype):
array = map.renderBuffer()
The array is a sequence of RGBA values for each pixel in the image.
This may be useful if you are going to immediately read the image data into
another package such as Pillow
or pyvips
to combine with other image
operations.
Map instances
WARNING: you must manually delete the map instance if you assign a new map instance to that variable, or this package will segfault (not yet sure why). This problem does not occur if separate instances are assigned to separate variables.
map = Map(<style>, <width>, <height>)
del map # must manually delete BEFORE creating a new instance assigned to this
map = Map(<style>, <width>, <height>)
For this reason, you should consider using a context manager:
with Map(<style>, <width>, <height>) as map:
map.renderPNG()
You can also use the map instance to directly render to PNG, if you don't need to set other properties on the map instance:
Map(<style>, <width>, <height>).renderPNG()
Styles
PyMGL should support basic styles as of Mapbox GL JS 1.13.
Remote tilesets, sources, and assets
Remote tilesets, tile sources, and assets (glyphs, sprites) should be well-supported. These are loaded by the underlying C++ library outside our control. Invalid URLs will generally raise errors. However, network timeouts or incorrect formats may cause the process to crash.
Local mbtiles
Local MBTiles are supported, but must be provided using an absolute path to the
mbtiles file as the source url
of a tileset; it must resolve to an actual file.
Local MBTiles are denoted with a mbtiles://
URI prefix.
Example:
{
"sources": {
"source_id": {
"url": "mbtiles:///<pymgl_root_dir>/tests/fixtures/geography-class-png.mbtiles",
...
}
},
"layers": [...],
...
}
Local files
GeoJSON files and other local file assets are supported, but must be provided using an absolute path to the file source.
Example:
{
"sources": {
"geojson": {
"type": "geojson",
"data": "file:///<pymgl_root_dir>/tests/fixtures/test.geojson"
}
},
"layers": [...],
...
}
WARNING: providing a URI to tiles under the tiles
key of a source is NOT currently supported by Maplibre GL Native;
attempting to do so will fail.
Images
You must register the image with the map instance before rendering the map. See
map.addImage()
above.
{
"sources": {...},
"layers": [
{
...,
"paint": {
"fill-pattern": "pattern"
}
},
]
}
You can use map images as fill patterns or icon images.
Unsupported features
PyMGL does not support alternative projections or 3D terrain.
Developing
Dependencies:
MacOS:
Developing on MacOS requires the following binary libraries to be installed
via homebrew
:
- cmake
- ninja
Developing on Linux (Ubuntu 20.04) requires the following binary libraries:
- cmake
- ninja-build
- build-essential
- libcurl4-openssl-dev
- libicu-dev
- libpng-dev
- libprotobuf-dev
- libturbojpeg0-dev
- libx11-dev
- libegl-dev
- libopengl-dev
- xvfb
To run on Linux, XVFB must also be running; otherwise the process will segfault.
See docker/Dockerfile
for more information.
PyBind11
PyBind11 is used to provide bindings for Python against a C++ class that wraps
maplibre-gl-native
for easier rendering operations.
It is included here as a git submodule, per the installation instructions.
git submodule add -b stable https://github.com/pybind/pybind11.git vendor/pybind11
Maplibre-gl-native
Maplibre-gl-native is included as a git submodule, and it includes many submodules of its own.
git submodule add -b master https://github.com/maplibre/maplibre-gl-native vendor/maplibre-gl-native
Git submodules
Run
git submodule update --init
We only need some of the submodules under maplibre-gl-native. In particular,
we do not need maplibre-gl-js
or Android / IOS dependencies.
Run the following:
cd vendor/maplibre-gl-native
git submodule update --init --recursive \
vendor/earcut.hpp \
vendor/polylabel \
vendor/protozero \
vendor/wagyu \
vendor/unique_resource \
vendor/boost \
vendor/eternal \
vendor/googletest \
vendor/mapbox-base \
vendor/vector-tile
Architecture
This package is composed of 2 main parts:
- wrapper around Maplibre GL native classes to make constructing and managing properties of the map easier
- Python bindings created using pybind11 against that wrapper
The wrapper is located in src/map.cpp
.
Build
C++ tests
See tests/README for more information.
Building using CMake directly is useful when building the C++ level tests of the Maplibre GL wrapper.
mkdir build
cd build
cmake .. -G Ninja -DCMAKE_BUILD_TYPE=Debug
ctest -V
Build Python extension
The Python setup.py
script manages building the library and extension using
CMake.
From project root directory:
python setup.py build_ext --inplace
Docstrings / type information
Docstrings are maintained in both src/_pymgl.cpp
and pymgl/__init__.pyi
.
Python-friendly type annotations are maintained in pymgl/__init__.pyi
.
Note: pymgl/__init__.pyi
is necessary to support autocompletion and tooltips
in VSCode.
See also
mbgl-renderer provides a NodeJS API, CLI, and server based on the NodeJS bindings to Mapbox GL Native.
Credits
This project was developed with the support of the U.S. Fish and Wildlife Service Southeast Conservation Adaptation Strategy for use in the Southeast Conservation Blueprint Viewer and South Atlantic Conservation Blueprint Simple Viewer.
This project is made possible because of the mapbox-gl-native project by Mapbox by the efforts of the Maplibre community maintaining the open-source fork of that project at maplibre-gl-native.
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