pytest plugin that let you play a json file describing some actions and assertions. Supports by default Selenium/Splinter actions
Project description
pytest-play is a pytest plugin that let you play a json file describing some actions and assertions. You can extend pytest-play with your own commands thanks to its pluggable architecture and by default it supports browser interactions. For example it can be used for running previously recorded selenium splinter actions driving your browser for your UI test.
pytest-play is also your friend when page object approach (considered best practice) is not possible. For example:
limited time, and/or
lack of programming skills
Instead if you are interested in a page object pattern have a look at pypom_form or pypom.
pytest-play supports automatic waiting that should help to keep your tests more reliable with implicit waits before moving on. By default it waits for node availability and visibility but it supports also some wait commands and wait until a given Javascript expression is ok. So it is at the same time user friendly and flexible.
How it works
Given a json file (eg: login.json):
{ "steps": [ { "type": "get", "url": "$base_url" }, { "type": "setElementText", "locator": { "type": "css", "value": "input[name=\"email\"]" }, "text": "$root_name" }, { "type": "setElementText", "locator": { "type": "css", "value": "input[name=\"password\"]" }, "text": "$root_pwd" }, { "type": "clickElement", "locator": { "type": "css", "value": ".label-submit" } }, { "type": "waitForElementPresent", "locator": { "type": "css", "value": ".logged" } }, { "type": "assertElementPresent", "locator": { "type": "css", "value": ".user-info" } } ] }
you define a test test_login.py like this:
def test_login(play_json, data_getter): data = data_getter('/my/path/etc', 'login.json') play_json.execute(data)
you get things moving on your browser!
Commands syntax
Project status is pre-alpha so commands could change and the following list will be extended.
Some useful commands is missing, for example:
url assertions
text in page
interaction with other input elements like radio buttons
Conditional commands
{ "type": "clickElement", "locator": { "type": "css", "value": "body" }, "condition": "'$foo' === 'bar'" }
Supported locators
Supported selector types:
css
xpath
tag
name
text
id
value
Open a page
With parametrization:
{ "type": "get", "url": "$base_url" }
or with a regular url:
{ "type": "get", "url": "https://google.com" }
Pause
{ "type": "pause", "waitTime": 1500 }
Click an element
{ "type": "clickElement", "locator": { "type": "css", "value": "body" } }
Fill in a text
{ "type": "setElementText", "locator": { "type": "css", "value": "input.title" }, "text": "text value" }
Interact with select input elements
Select by label:
{ "type": "select", "locator": { "type": "css", "value": "select.city" }, "text": "Turin" }
or select by value:
{ "type": "select", "locator": { "type": "css", "value": "select.city" }, "value": "1" }
Eval a Javascript expression
{ "type": "eval", "script": "alert("Hello world!")" }
Create a variable starting from a Javascript expression
The value of the Javascript expression will be stored in pytest_play.variables under the name count:
{ "type": "storeEval", "variable": "count", "script": "document.getElementById('count')[0].textContent" }
Assert if a Javascript expression matches
If the result of the expression does not match an AssertionError will be raised and the test will fail:
{ "type": "verifyEval", "value": "3", "script": "document.getElementById('count')[0].textContent" }
Verify that the text of one element contains a string
If the element text does not contain the provided text an AssertionError will be raised and the test will fail:
{ "type": "verifyText", "locator": { "type": "css", "value": ".my-item" }, "text": "a text" }
Send keys to an element
All selenium.webdriver.common.keys.Keys are supported:
{ "type": "sendKeysToElement", "locator": { "type": "css", "value": ".confirm" }, "text": "ENTER" }
Supported keys:
KEYS = [ 'ADD', 'ALT', 'ARROW_DOWN', 'ARROW_LEFT', 'ARROW_RIGHT', 'ARROW_UP', 'BACKSPACE', 'BACK_SPACE', 'CANCEL', 'CLEAR', 'COMMAND', 'CONTROL', 'DECIMAL', 'DELETE', 'DIVIDE', 'DOWN', 'END', 'ENTER', 'EQUALS', 'ESCAPE', 'F1', 'F10', 'F11', 'F12', 'F2', 'F3', 'F4', 'F5', 'F6', 'F7', 'F8', 'F9', 'HELP', 'HOME', 'INSERT', 'LEFT', 'LEFT_ALT', 'LEFT_CONTROL', 'LEFT_SHIFT', 'META', 'MULTIPLY', 'NULL', 'NUMPAD0', 'NUMPAD1', 'NUMPAD2', 'NUMPAD3', 'NUMPAD4', 'NUMPAD5', 'NUMPAD6', 'NUMPAD7', 'NUMPAD8', 'NUMPAD9', 'PAGE_DOWN', 'PAGE_UP', 'PAUSE', 'RETURN', 'RIGHT', 'SEMICOLON', 'SEPARATOR', 'SHIFT', 'SPACE', 'SUBTRACT', 'TAB', 'UP', ]
Wait until a Javascript expression matches
Wait until the given expression matches or raise a selenium.common.exceptions.TimeoutException if takes too time.
At this time of writing there is a global timeout (20s) but in future releases you will be able to override it on command basis:
{ "type": "waitUntilCondition", "script": "document.body.getAttribute("class") === 'ready'" }
Wait for element present in DOM
Present:
{ "type": "waitForElementPresent", "locator": { "type": "css", "value": "body" } }
or not present:
{ "type": "waitForElementPresent", "locator": { "type": "css", "value": "body" }, "negated": true }
Wait for element visible
Visible:
{ "type": "waitForElementVisible", "locator": { "type": "css", "value": "body" } }
or not visible:
{ "type": "waitForElementVisible", "locator": { "type": "css", "value": "body" }, "negated": true }
Assert element is present in DOM
An AssertionError will be raised if assertion fails.
Present:
{ "type": "assertElementPresent", "locator": { "type": "css", "value": "div.elem" } }
or not present:
{ "type": "assertElementPresent", "locator": { "type": "css", "value": "div.elem" }, "negated": true }
Assert element is visible
An AssertionError will be raised if assertion fails.
Present:
{ "type": "assertElementVisible", "locator": { "type": "css", "value": "div.elem" } }
or not present:
{ "type": "assertElementVisible", "locator": { "type": "css", "value": "div.elem" }, "negated": true }
How to reuse steps
You can split your commands and reuse them using the include command avoiding duplication:
{ "steps": [ {"provider": "included-scenario.json", "type": "include"}, ... other commands ... ] }
registering included-scenario.json’s contents as follows:
@pytest.fixture(autouse=True) def included_scenario(play_json, data_getter, data_base_path): data = data_getter(data_base_path, 'included-scenario.json') play_json.register_steps( data, 'included-scenario.json')
This way other json files will be able to include the included-scenario.json file.
How to install pytest-play
You can see pytest-play in action creating a pytest project using the cookiecutter-qa scaffolding tool:
This is the easiest way, otherwise you’ll need to setup a pytest project by your own and install pytest-play.
pytest-play is pluggable and extensible
pytest-play has a pluggable architecture and you can extend it.
For example you might want to support your own commands, support non UI commands like making raw POST/GET/etc calls, simulate IoT devices activities, provide easy interaction with complex UI widgets like calendar widgets and so on.
How to register a new command provider
Let’s suppose you want to extend pytest-play with the following command:
command = {'type': 'print', 'provider': 'newprovider'}
You just have to implement a command provider:
class NewProvider(object): def __init__(self, engine): self.engine = engine def this_is_not_a_command(self): """ Commands should be command_ prefixed """ def command_print(self, command): print(command) def command_yetAnotherCommand(self, command): print(command)
and register your new provider:
import pytest @pytest.fixture(autouse=True) def newprovider(play_json): play_json.register_command_provider(NewProvider, 'newprovider')
You can define new providers also for non UI commands. For example publish MQTT messages simulating IoT device activities for integration tests.
pytest-play tweets happens here:
Changelog
0.1.0 (2017-12-22)
implement reusable steps (include scenario)
minor documentation changes
0.0.1 (2017-12-20)
First release
Project details
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