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Sphinx extensions for writing interactive documents.

Project description

Join the chat at https://gitter.im/RunestoneInteractive/RunestoneComponents

Packaging of the Runestone components for publishing educational materials using Sphinx and restructuredText. Check out the Overview To see all of the extensions in action. NOTE – If you have used an older version of this repo, please know this is a total restart. I think much better, and it WILL stay up to date as this is now the master copy of the components not just a copy. Check out the Development Roadmap to get an understanding of our migration towards webcomponents.

Quick Start

If you are completely new to pip and github text editors, I have written a more thorough getting started

tutorial on my blog Otherwise, you can install everything you need with one simple command! (Although I recommend that you first create a virtual environment for your work.)

pip install runestone

On some versions of pip that will fail and you need to use:

pip install --pre runestone

Or, if you prefer to live on the development edge, you can check out the very latest from:

pip install git+git://github.com/RunestoneInteractive/RunestoneTools.git

To start a project, create a new folder and then run the following command (installed by pip) in that new folder runestone init For example:

mkdir myproject
cd myproject
runestone init

The init command will ask you some questions and setup a default project for you.

To build the included default project run

runestone build

You will now have a build folder with a file index.html in it, along with some default content. The contents of the build folder are suitable for hosting anywhere that you can serve static web content from! For a small class you could even serve the content using the builtin Python webserver.

$ runestone serve

Now from your browser you can open up http://localhost:8000/index.html You should see the table of contents for a sample page. If you edit _sources/index.html or _sources/overview.rst and then rebuild and serve again you will see your changes. The best documentation is probably the overview.rst file itself, as it demonstrates how to use all of the common components and shows most of their options.

Windows Users I have tested the installation, along with init, build, and serve on Windows 8.1. The biggest pain is probably setting your PATH environment variable so you can simply type the commands from the shell. Please note that I am not a regular user of windows, I only test things on my VMWare installation every so often. If you are new to using Python on windows I recommend you check out this link on Using Python with Windows

Developing and Hacking

So, you would like to help out with developing the Runestone Components. What do you need to know?

  1. Make a Fork of this repository.

  2. Setup your environment on your development machine

    1. Make a virtual environment for testing and working I recommend pyvenv-3.4 as it is baked in to Python 3.4 and higher.

    2. Rather than following the instructions above for installing runestone simply run pip install -e . from the top level runestone directory. This will install all of the required prerequisites and setup the runestone install as a link to the development directory.

  3. When you have some changes to share, make a Pull Request.

Notes for more Advanced Users

If you already have an existing Sphinx project and you want to incorporate the runestone components into your project you can just make a couple of simple edits to your existing conf.py file.

  • First add the following import line from runestone import runestone_static_dirs, runestone_extensions

  • Then modify your extensions. You may have a different set of extensions already enabled, but it doesn’t matter just do this: extensions = ['sphinx.ext.mathjax'] + runestone_extensions()

  • Then modify your html_static_path: html_static_path = ['_static'] + runestone_static_dirs() Again you may have your own set of static paths in the initial list.

See https://github.com/bnmnetp/runestone/wiki/DevelopmentRoadmap to get a sense for how this is all going to come together.

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