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Description

Project description

Space collector

Space collector game

TODO

  • tracer les planetes puis les vaisseaux (pas par joueur, mais globalement)
  • Planet destruction with high energy attack?
  • Des points si on tire sur quelqu'un ?
  • When a team has collected all its planets, the game stops
  • When the game ran 5 minutes, the game stops
  • Quand un player est bloqué, ne plus afficher ses commandes dans le log du serveur

Rules

  • Square 20 000 x 20 000 kms
  • Random number of planets (between 2 and 8) and positions of planets, central symmetry so that every team "see" the same map
  • Collect your planets with your collector
    • Slow speed
  • Attack enemies with your five attackers
    • Fast speed
    • High energy attack < 5 000 kms
      • choose angle
      • 1 second to wait between fires of an attacker
  • Explore with your explorer
    • Normal speed
    • See its planets and its spaceships
    • See enemy spaceships around him < 5 000 kms
  • When a unit is touched by a high energy attack
    • Must return to its base to be repaired
      • Attacker can't attack
      • Explorators can't use their radar to see enemy spaceships
      • Collectors can't collect planets, they loose the collected planets (left in place)
  • When a team has collected all its planets, the game stops
  • When the game ran 5 minutes, the game stops

Commands

General syntax

COMMAND {ship_id} {parameters}

  • {ship_id}: identifier of the spaceship
    • 1, 2, 3, 4, 5: attackers
    • 6, 7: explorers
    • 8, 9: collectors
  • {parameters}: parameters of the command
    • {angle}: integer, degrees, between 0 and 359, counter clockwise, 0 pointing right
    • {speed}: integer in kms/s

Each command returns a response, made with:

  • {planet_id} is between 0 and 65535
  • {ship_id} is between 1 and 9
  • {abscissa} and {ordinate} are between 0 and 19 999 ((0, 0) is the bottom left corner)

Move

MOVE {ship_id} {angle} {speed}

Changes the speed and angle of the spaceship.

Maximum speed:

  • 1 000 kms/s for collectors
  • 2 000 kms/s for explorers
  • 3 000 kms/s for attackers

Response is OK.

If a collector is less than 200 kms far from one of its planets, it collects the planet if it is not yet carrying a planet and it is not broken.

Fire

FIRE {ship_id} {angle}

Fire a high energy attack, at {angle} angle. Length of the attack is 5 000 kms.

Any enemy spaceship less than 200 kms far from the high enery attack is now broken.

This command is only valid for an attacker.

Response is OK (even if the fire rate is not respected, and in this case the command is ignored).

Radar

RADAR {ship_id}

Starts the radar of an explorer.

Response is a one line string. It is composed of several elements, separated by commas. The elements are:

  • P {planet_id} {abscissa} {ordinate} {ship_id} {saved}: one of your planets, at a given position, the ship_id is the ID of the collector that collected the plane, or -1 if not collected, saved is 1 when planet is at base station, otherwise 0
  • S {team} {ship_id} {abscissa} {ordinate} {broken}: a spaceship, team 0 is yours, team 1 to 3 are opponents, broken is 0 or 1, 1 meaning that the ship was targeted by a high energy attack (your spaceships are always present even if the explorer is broken)
  • B {abscissa} {ordinate}: your base station's position (always present in radar information)

If an explorer is broken, it can't see enemy spaceships. If not, it can see enemy spaceships less than 5 000 kms far from the explorer.

Commands

Installation

python3.11 -m venv venv
. venv/bin/activate
# to play
pip install --upgrade space_collector
# to get development dependencies and improve the game
pip install --upgrade space_collector[dev]

Launch game

# In an activated virtual environment

# choose a free port
PORT=12345
# start the server
python -m space_collector.game.server -p $PORT --timeout 10 &
# start the viewer
python -m space_collector.viewer -p $PORT &
# start the viewer on small screens
python -m space_collector.viewer -p $PORT --small-window&
# start players
# using serial port
SERIAL=COM8          # on Windows
SERIAL=/dev/ttyUSB0  # on Linux
python -m space_collector.serial2tcp -p $PORT --serial $SERIAL --team-name "CHANGE ME"

Kill all clients and server

# For Linux and Mac, in an activated virtual environment
python -m space_collector.killall

Install git hook

pre-commit install

Lint

flake8

Launch test

pytest

Publish

python -m build
python3 -m twine upload dist/*

Auto-évaluation

Voici un barème pour évaluer le projet :

Critère Points
Utilisation de CMSIS RTOS v2 1
Un thread par vaisseau 1
Communication robuste par liaison série 1
Communication entre threads 1
Récupération de planete 1
Déplacement avec gestion de vitesse max 1
Attaque avec rayon de haute énergie 1
Limitation de fréquence de tir 1
Utilisation de radar 2
Réparation de vaisseau 1
Documentation (installation des dépendances, lancement) 1
Écriture de tests 4
Qualimétrie 1
Automatisation avec GitHub action 2
Refus de pull request / push si baisse de qualité ou tests KO 1
Classement compétition 2
Pre-commit en local et intégration continue 1
Rapport : démarche étape par étape 3
Rapport : 3 plus grandes difficultés, et solutions mises en place 6
Rapport : notions apprises, retour d'expérience 1

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