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Description

Project description

Space collector

Space collector game

TODO

  • tracer les planetes puis les vaisseaux (pas par joueur, mais globalement)
  • limiter dans la fréquence des radars
  • Planet destruction with high energy attack?
  • Des points si on tire sur quelqu'un ?
  • When a team has collected all its planets, the game stops
  • When the game ran 5 minutes, the game stops
  • Limiter le rayon des radars pour les vaisseaux ennemis

Rules

  • Square 20 000 x 20 000 kms
  • Random number of planets (between 2 and 8) and positions of planets, central symmetry so that every team "see" the same map
  • Collect your planets with your collector
    • Slow speed
  • Attack enemies with your five attackers
    • Fast speed
    • High energy attack < 5 000 kms
      • choose angle
      • 1 second to wait between fires of an attacker
  • Explore with your explorer
    • Normal speed
    • See its planets and its spaceships
    • See enemy spaceships around him < 5 000 kms
  • When a unit is touched by a high energy attack
    • Must return to its base to be repaired
      • Attacker can't attack
      • Explorators can't use their radar to see enemy spaceships
      • Collectors can't collect planets, they loose the collected planets (left in place)
  • When a team has collected all its planets, the game stops
  • When the game ran 5 minutes, the game stops

Commands

General syntax

COMMAND {ship_id} {parameters}

  • {ship_id}: identifier of the spaceship
    • 1, 2, 3, 4, 5: attackers
    • 6, 7: explorers
    • 8, 9: collectors
  • {parameters}: parameters of the command
    • {angle}: integer, degrees, between 0 and 359, counter clockwise, 0 pointing right
    • {speed}: integer in kms/s

Each command returns a response, made with:

  • {planet_id} is between 0 and 65535
  • {ship_id} is between 1 and 9
  • {abscissa} and {ordinate} are between 0 and 19 999 ((0, 0) is the top left corner)

Move

MOVE {ship_id} {angle} {speed}

Changes the speed and angle of the spaceship.

Maximum speed:

  • 1 000 kms/s for collectors
  • 2 000 kms/s for explorers
  • 3 000 kms/s for attackers

Response is OK.

If a collector is less than 200 kms far from one of its planets, it collects the planet if it is not yet carrying a planet and it is not broken.

Fire

FIRE {ship_id} {angle}

Fire a high energy attack, at {angle} angle. Length of the attack is 5 000 kms.

Any enemy spaceship less than 200 kms far from the high enery attack is now broken.

This command is only valid for an attacker.

Response is OK (even if the fire rate is not respected, and in this case the command is ignored).

Radar

RADAR {ship_id}

Starts the radar of an explorer.

Response is a one line string. It is composed of several elements, separated by commas. The elements are:

  • P {planet_id} {abscissa} {ordinate} {ship_id} {saved}: one of your not yet collected planets, at a given position, the ship_id is the ID of the collector that collected the plane, or -1 if not collected, saved is 1 when planet is at base station, otherwise 0
  • S {team} {ship_id} {abscissa} {ordinate} {broken}: a spaceship, team 0 is yours, team 1 to 3 are opponents, broken is 0 or 1, 1 meaning that the ship was targeted by a high energy attack (your spaceships are always present even if the explorer is broken)
  • B {abscissa} {ordinate}: your base station's position (always present in radar information)

If an explorer is broken, it can't see enemy spaceships. If not, it can see enemy spaceships less than 5 000 kms far from the explorer.

Commands

Installation

python3.11 -m venv venv
. venv/bin/activate
pip install --upgrade space_collector  # to play
pip install --upgrade space_collector[dev]  # to get dev dependencies

Kill all clients and server

# For Linux and Mac
python -m space_collector.killall

Install git hook

pre-commit install

Lint

flake8

Launch test

pytest

Publish

python -m build
python3 -m twine upload dist/*

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