Stack-Based Finite State Machine
Project description
Welcome to Stack-Based Finite State Machine
This project provides a stack-based finite state machine.
A state machine has a stack. States are pushed onto and popped from stack. The state machine will call 'enter' and 'exit' methods on the states when they are 'pushed' and 'popped'. The states will then push and pop other states, according to their individual implementation. States have access to the stack, and also to a context object containing "global" variables.
A few basic state classes are also provided, with which "programs" can be defined. Programs define a nested set of state types, from which states will be constructed.
Installation
$ pip install stackbased-fsm
Getting started
We can use the Context
class to define an example context object.
from stackbased_fsm import Context
class ExampleContext(Context):
def __init__(self):
self.a = 1
self.b = "2"
self.c = []
context = ExampleContext()
We can use the StateMachine
class to construct state machine object that uses the
context object.
from stackbased_fsm import StateMachine
sm = StateMachine(context=context)
The state machine has a stack of states. All states on the state machine's stack will have access to the context object. The attributes of the context object are like the "global" variables for the states of the state machine.
We can use the State
class to define types of state for our state machine. It is a
generic class, which has one type variable that is expected to be a context class.
from stackbased_fsm import State
class ExampleState(State[ExampleContext]):
pass
We can use the ExampleState
as a base class to define IncrementA
, AssignB
, and
AppendC
which will increment a
, assign to b
, and append to c
respectively.
class IncrementA(ExampleState):
def enter(self) -> None:
self.context.a += 1
self.pop()
class AssignB(ExampleState):
def enter(self) -> None:
self.context.b = "def"
self.pop()
class AppendC(ExampleState):
def enter(self) -> None:
self.context.c.append("xyz")
self.pop()
The state machine has a run()
method which can be used by a client to pass
a "program" to the state machine. A program is a type construct, in the simplest
case a single state class, and more usually a nested set of subscripted generic
state classes (see below).
sm.run(IncrementA)
assert context.a == 2
We can use the SequenceOfStates
class to define a sequence of states. It is a
variadic generic state class, and so can take any number of state classes as its
type arguments.
from stackbased_fsm import SequenceOfStates
ExampleSequence = SequenceOfStates[IncrementA, AssignB, AppendC]
We can run the sequence and check the context has been updated.
sm.run(ExampleSequence)
assert context.a == 3
assert context.b == "def"
assert context.c == ["xyz"]
The state machine object has methods to push()
, pop()
, and poppush()
states on the stack. State objects have four methods, enter()
, exit()
,
suspend()
and resume()
.
When a program is passed to the state machine using the run()
method, a state object
is constructed from the root type of the program (a type of state). The state object
is then pushed onto the stack, and its enter()
method is called. The state machine
then iterates over the stack, detecting when states have been pushed and popped,
calling methods on the stacked states accordingly, until the stack is empty.
After a state has been pushed onto the stack, the state's enter()
method
will be called. After a state is popped off the stack, the state's exit()
method will
be called. A state's suspend()
method will be called when another state is pushed
on top of it, and its resume()
method will be called after that state is popped off.
For example, the SequenceOfStates
works in the following way. When it is pushed onto
the stack, its enter()
method is called. Its enter()
method will push the first
item in the sequence onto the stack. Its suspend()
method is then called, and then
the enter()
method of the first item is called. If the pushed state neither pushes
or pops another state, it will be automatically popped and its exit()
method will
be called. When that state is popped, the resume()
method of the sequence will be
called, which will push the next item in the sequence onto the stack. After all items
have been pushed onto the stack, the sequence's resume()
method will call pop()
,
which will result in itself being popped off the stack. This may result in an empty
stack, and the end of a program.
Conditions and conditioned states
The "condition" state class ConditionState
can be used to define conditions.
When the enter()
method of a condition state is called, its condition()
method
will be called. The condition()
method is abstract on the ConditionState
class
and is expected to be implemented on subclasses. This method is expected to return
a Boolean value (true or false). This value will be used by the condition state's enter()
method to call the set_condition_result()
method of state below it on the stack,
which is expected to be a "conditioned" state, and therefore have such a method.
In the example below, the class AIsLessThan5
has a condition()
method that
returns True
if a
is less than 5.
from stackbased_fsm import ConditionState
class AIsLessThan5(ConditionState):
def condition(self):
return self.context.a < 5
Conditions are used by conditioned states. For example, the classes
RepeatUntil
, RepeatWhile
are conditioned states. These conditioned
states take two type variables. The first type variable is expected to
be a type of condition. The second type variable is expected to be a type
of state. These conditioned states alternate between pushing the condition
state and then pushing the other state. RepeatUntil
continues in this way
until the condition is true. RepeatWhile
continues in this way until
the condition is false.
In the example below, ExampleLoop
will push IncrementA
again and again
so long as a
is less than 5.
from stackbased_fsm import RepeatWhile
ExampleLoop = RepeatWhile[AIsLessThan5, IncrementA]
sm.run(ExampleLoop)
The result is the value of a
is 5.
assert context.a == 5, context.a
Conditions can be grouped with AnyCondition
and AllConditions
(aliased as
Or
and And
respectively).
Developers
Install Poetry
The first thing is to check you have Poetry installed.
$ poetry --version
If you don't, then please install Poetry.
It will help to make sure Poetry's bin directory is in your PATH
environment variable.
But in any case, make sure you know the path to the poetry
executable. The Poetry
installer tells you where it has been installed, and how to configure your shell.
Please refer to the Poetry docs for guidance on using Poetry.
Setup for PyCharm users
You can easily obtain the project files using PyCharm (menu "Git > Clone..."). PyCharm will then usually prompt you to open the project.
Open the project in a new window. PyCharm will then usually prompt you to create a new virtual environment.
Create a new Poetry virtual environment for the project. If PyCharm doesn't already
know where your poetry
executable is, then set the path to your poetry
executable
in the "New Poetry Environment" form input field labelled "Poetry executable". In the
"New Poetry Environment" form, you will also have the opportunity to select which
Python executable will be used by the virtual environment.
PyCharm will then create a new Poetry virtual environment for your project, using
a particular version of Python, and also install into this virtual environment the
project's package dependencies according to the pyproject.toml
file, or the
poetry.lock
file if that exists in the project files.
You can add different Poetry environments for different Python versions, and switch between them using the "Python Interpreter" settings of PyCharm. If you want to use a version of Python that isn't installed, either use your favourite package manager, or install Python by downloading an installer for recent versions of Python directly from the Python website.
Once project dependencies have been installed, you should be able to run tests
from within PyCharm (right-click on the tests
folder and select the 'Run' option).
Because of a conflict between pytest and PyCharm's debugger and the coverage tool,
you may need to add --no-cov
as an option to the test runner template. Alternatively,
just use the Python Standard Library's unittest
module.
You should also be able to open a terminal window in PyCharm, and run the project's Makefile commands from the command line (see below).
Setup from command line
Obtain the project files, using Git or suitable alternative.
In a terminal application, change your current working directory to the root folder of the project files. There should be a Makefile in this folder.
Use the Makefile to create a new Poetry virtual environment for the project and install the project's package dependencies into it, using the following command.
$ make install-packages
It's also possible to also install the project in 'editable mode'.
$ make install
Please note, if you create the virtual environment in this way, and then try to open the project in PyCharm and configure the project to use this virtual environment as an "Existing Poetry Environment", PyCharm sometimes has some issues (don't know why) which might be problematic. If you encounter such issues, you can resolve these issues by deleting the virtual environment and creating the Poetry virtual environment using PyCharm (see above).
Project Makefile commands
You can run tests using the following command.
$ make test
You can check the formatting of the code using the following command.
$ make lint
You can reformat the code using the following command.
$ make fmt
Tests belong in ./tests
. Code-under-test belongs in ./stackbased_fsm
.
See the Python eventsourcing project for more information and guidance about developing event-sourced applications.
Edit package dependencies in pyproject.toml
. Update installed packages (and the
poetry.lock
file) using the following command.
$ make update-packages
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