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A utility to create volumesh files.

Project description

Volumesh

Utility to create volumetric mesh container files.

Installation

pip install volumesh

Draco Compression

To install the Google Draco compression the DracoPy library is needed. Because it is still under development, we just include it if the extra draco is specified.

pip install "volumesh[draco]"

Usage

To convert a sequence of OBJ files into a volumesh container use the following command:

volumesh ./human test.glb

First specify the folder where the OBJ's are located (human) and then the output file (test.glb). Use the --compressed flag if you have draco extras installed and want to compress the container. The following information will be stored into the mesh if available:

  • vertices
  • triangle indices
  • normals
  • vertex-uvs
  • textures (png / jpeg)

Limitations

If draco compression is turned on, only vertex and triangle information is stored into the mesh. This is due to the fact that DracoPy does only support these two primitive values. At the moment we recommend to not use the internal compression, but convert the sequence into a glb file and later convert it using the gltf-pipeline. This leads to way better compression and contains still all information parts:

gltf-pipeline -i .\sequence.glb -o .\sequence-draco.glb -d

Animation

To use the GLTF animation system to render the meshes in a sequence, it is possible to specify the framerate (default 24) and set the animation flag.

volumesh ./human test.glb --animate --fps 24

Help

usage: volumesh [-h] [--compressed] [--jpeg-textures] [--animate] [--fps FPS]
                [-tex TEXTURE_SIZE]
                input output

A utility to work with volumesh files.

positional arguments:
  input                 Path to the mesh files (directory).
  output                GLTF output file (file).

optional arguments:
  -h, --help            show this help message and exit
  --compressed          Compress the mesh data.
  --jpeg-textures       Use JPEG compression for textures instead of PNG.
  --animate             Animate mesh frames with GLTF animation system.
  --fps FPS             Animation frames per second (fps).
  -tex TEXTURE_SIZE, --texture-size TEXTURE_SIZE
                        Resize texture to the specified width.

About

Copyright (c) 2022 Zurich University of the Arts ZHdK

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