Next generation GPU API for Python
Project description
wgpu-py
A Python implementation of WebGPU - the next generation GPU API.
Introduction
In short, this is a Python lib wrapping wgpu-native and exposing it with a Pythonic API similar to the WebGPU spec.
The OpenGL API is old and showing it's cracks. New API's like Vulkan, Metal and
DX12 provide a modern way to control the GPU, but these API's are too low-level
for general use. The WebGPU API follows the same concepts, but with a simpler
(higher level) spelling. The Python wgpu
library brings the WebGPU API to
Python.
To get an idea of what this API looks like have a look at triangle.py and the other examples.
Status
Note
The wgpu-API has not settled yet, use with care!
- Coverage of the WebGPU spec is complete enough to build e.g. pygfx.
- Test coverage of the API is 100%.
- Support for Windows, Linux, and MacOS (Intel and M1).
- Until WebGPU settles as a standard, its specification may change, and with that our API will probably too. Check the changelog when you upgrade!
Installation
pip install wgpu
The wheels include the prebuilt binaries of wgpu-native.
Note that on Linux you need to use at least pip >= 20.3, and a recent distribution, otherwise the binaries will not be available. See "platform requirements" for details.
If you need/want to build wgpu-native yourself, you need to set the environment variable
WGPU_LIB_PATH
to let wgpu-py know where the DLL is located.
You may also want to install a GUI backend:
pip install glfw # a lightweight backend for the desktop
pip install jupyter_rfb # only if you plan on using wgpu in Jupyter
Platform requirements
Under the hood, wgpu
runs on Vulkan, Metal, or DX12. The wgpu-backend is
selected automatically, but can be overridden by setting the WGPU_BACKEND_TYPE
environment variable to "Vulkan", "Metal", "D3D12", "D3D11", or "OpenGL".
On Windows 10+, things should just work. On older Windows versions you may need to install the Vulkan drivers. You may want to force "Vulkan" while "D3D12" is less mature.
On MacOS you need at least 10.13 (High Sierra) to have Vulkan support.
On Linux, it's advisable to install the proprietary drivers of your GPU (if you
have a dedicated GPU). You may need to apt install mesa-vulkan-drivers
.
Wayland support is currently broken (we could use a hand to fix this).
Note that on Linux, binary wheels are only available for manylinux_2_24. That
means you can only install the binaries with pip >= 20.3, and need to use a recent distribution, listed here. If you wish to work with an older distribution, you will have to build the wgpu-native library yourself, and point wgpu-py to the
resulting binary using the WGPU_LIB_PATH
environment variable.
Usage
Also see the online documentation.
The full API is accessable via the main namespace:
import wgpu
But to use it, you need to select a backend first. You do this by importing it. There is currently only one backend:
import wgpu.backends.rs
To render to the screen you can use a variety of GUI toolkits:
# The auto backend selects either the glfw, qt or jupyter backend
from wgpu.gui.auto import WgpuCanvas, run, call_later
# Visualizations can be embedded as a widget in a Qt application.
# Import PySide6, PyQt6, PySide2 or PyQt5 before running the line below.
# The code will detect and use the library that is imported.
from wgpu.gui.qt import WgpuCanvas
# Visualizations can be embedded as a widget in a wx application.
from wgpu.gui.wx import WgpuCanvas
Some functions in the original wgpu-native
API are async. In the Python API,
the default functions are all sync (blocking), making things easy for general use.
Async versions of these functions are available, so wgpu can also work
well with Asyncio or Trio.
License
This code is distributed under the 2-clause BSD license.
Developers
- Clone the repo.
- Install devtools using
pip install -r dev-requirements.txt
(you can replacepip
withpipenv
to install to a virtualenv). - Install wgpu-py in editable mode by running
pip install -e .
, this will also install runtime dependencies as needed. - Run
python download-wgpu-native.py
to download the upstream wgpu-native binaries.- Or alternatively point the
WGPU_LIB_PATH
environment variable to a custom build.
- Or alternatively point the
- Use
black .
to apply autoformatting. - Use
flake8 .
to check for flake errors. - Use
pytest .
to run the tests. - Use
pip wheel --no-deps .
to build a wheel.
Changing the upstream wgpu-native version
- Use the optional arguments to
python download-wgpu-native.py --help
to download a different version of the upstream wgpu-native binaries. - The file
wgpu/resources/wgpu_native-version
will be updated by the script to track which version we depend upon.
Testing
The test suite is divided into multiple parts:
pytest -v tests
runs the core unit tests.pytest -v examples
tests the examples.pytest -v wgpu/__pyinstaller
tests if wgpu is properly supported by pyinstaller.pytest -v codegen
lints the generated binding code.
There are two types of tests for examples included:
Type 1: Checking if examples can run
When running the test suite, pytest will run every example in a subprocess, to
see if it can run and exit cleanly. You can opt out of this mechanism by
including the comment # run_example = false
in the module.
Type 2: Checking if examples output an image
You can also (independently) opt-in to output testing for examples, by including
the comment # test_example = true
in the module. Output testing means the test
suite will attempt to import the canvas
instance global from your example, and
call it to see if an image is produced.
To support this type of testing, ensure the following requirements are met:
- The
WgpuCanvas
class is imported from thewgpu.gui.auto
module. - The
canvas
instance is exposed as a global in the module. - A rendering callback has been registered with
canvas.request_draw(fn)
.
Reference screenshots are stored in the examples/screenshots
folder, the test
suite will compare the rendered image with the reference.
Note: this step will be skipped when not running on CI. Since images will have subtle differences depending on the system on which they are rendered, that would make the tests unreliable.
For every test that fails on screenshot verification, diffs will be generated
for the rgb and alpha channels and made available in the
examples/screenshots/diffs
folder. On CI, the examples/screenshots
folder
will be published as a build artifact so you can download and inspect the
differences.
If you want to update the reference screenshot for a given example, you can grab those from the build artifacts as well and commit them to your branch.
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