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Next generation GPU API for Python

Project description

CI Documentation Status PyPI version

wgpu-py

A Python implementation of WebGPU - the next generation GPU API.

Introduction

In short, this is a Python lib wrapping wgpu-native and exposing it with a Pythonic API similar to the WebGPU spec.

The OpenGL API is old and showing it's cracks. New API's like Vulkan, Metal and DX12 provide a modern way to control the GPU, but these API's are too low-level for general use. The WebGPU API follows the same concepts, but with a simpler (higher level) spelling. The Python wgpu library brings the WebGPU API to Python.

To get an idea of what this API looks like have a look at triangle.py and the other examples.

Status

Note

The wgpu-API has not settled yet, use with care!

  • Coverage of the WebGPU spec is complete enough to build e.g. pygfx.
  • Test coverage of the API is 100%.
  • Support for Windows, Linux, and MacOS (Intel and M1).
  • Until WebGPU settles as a standard, its specification may change, and with that our API will probably too. Check the changelog when you upgrade!

Installation

pip install wgpu

The wheels include the prebuilt binaries of wgpu-native.

Note that on Linux you need to use at least pip >= 20.3, and a recent distribution, otherwise the binaries will not be available. See "platform requirements" for details.

If you need/want to build wgpu-native yourself, you need to set the environment variable WGPU_LIB_PATH to let wgpu-py know where the DLL is located.

You may also want to install a GUI backend:

pip install glfw  # a lightweight backend for the desktop
pip install jupyter_rfb  # only if you plan on using wgpu in Jupyter

Platform requirements

Under the hood, wgpu runs on Vulkan, Metal, or DX12. The wgpu-backend is selected automatically, but can be overridden by setting the WGPU_BACKEND_TYPE environment variable to "Vulkan", "Metal", "D3D12", "D3D11", or "OpenGL".

On Windows 10+, things should just work. On older Windows versions you may need to install the Vulkan drivers. You may want to force "Vulkan" while "D3D12" is less mature.

On MacOS you need at least 10.13 (High Sierra) to have Vulkan support.

On Linux, it's advisable to install the proprietary drivers of your GPU (if you have a dedicated GPU). You may need to apt install mesa-vulkan-drivers. Wayland support is currently broken (we could use a hand to fix this).

Note that on Linux, binary wheels are only available for manylinux_2_24. That means you can only install the binaries with pip >= 20.3, and need to use a recent distribution, listed here. If you wish to work with an older distribution, you will have to build the wgpu-native library yourself, and point wgpu-py to the resulting binary using the WGPU_LIB_PATH environment variable.

Usage

Also see the online documentation.

The full API is accessable via the main namespace:

import wgpu

But to use it, you need to select a backend first. You do this by importing it. There is currently only one backend:

import wgpu.backends.rs

To render to the screen you can use a variety of GUI toolkits:

# The auto backend selects either the glfw, qt or jupyter backend
from wgpu.gui.auto import WgpuCanvas, run, call_later

# Visualizations can be embedded as a widget in a Qt application.
# Import PySide6, PyQt6, PySide2 or PyQt5 before running the line below.
# The code will detect and use the library that is imported.
from wgpu.gui.qt import WgpuCanvas

# Visualizations can be embedded as a widget in a wx application.
from wgpu.gui.wx import WgpuCanvas

Some functions in the original wgpu-native API are async. In the Python API, the default functions are all sync (blocking), making things easy for general use. Async versions of these functions are available, so wgpu can also work well with Asyncio or Trio.

License

This code is distributed under the 2-clause BSD license.

Developers

  • Clone the repo.
  • Install devtools using pip install -r dev-requirements.txt (you can replace pip with pipenv to install to a virtualenv).
  • Install wgpu-py in editable mode by running pip install -e ., this will also install runtime dependencies as needed.
  • Run python download-wgpu-native.py to download the upstream wgpu-native binaries.
    • Or alternatively point the WGPU_LIB_PATH environment variable to a custom build.
  • Use black . to apply autoformatting.
  • Use flake8 . to check for flake errors.
  • Use pytest . to run the tests.
  • Use pip wheel --no-deps . to build a wheel.

Changing the upstream wgpu-native version

  • Use the optional arguments to python download-wgpu-native.py --help to download a different version of the upstream wgpu-native binaries.
  • The file wgpu/resources/wgpu_native-version will be updated by the script to track which version we depend upon.

Testing

The test suite is divided into multiple parts:

  • pytest -v tests runs the core unit tests.
  • pytest -v examples tests the examples.
  • pytest -v wgpu/__pyinstaller tests if wgpu is properly supported by pyinstaller.
  • pytest -v codegen lints the generated binding code.

There are two types of tests for examples included:

Type 1: Checking if examples can run

When running the test suite, pytest will run every example in a subprocess, to see if it can run and exit cleanly. You can opt out of this mechanism by including the comment # run_example = false in the module.

Type 2: Checking if examples output an image

You can also (independently) opt-in to output testing for examples, by including the comment # test_example = true in the module. Output testing means the test suite will attempt to import the canvas instance global from your example, and call it to see if an image is produced.

To support this type of testing, ensure the following requirements are met:

  • The WgpuCanvas class is imported from the wgpu.gui.auto module.
  • The canvas instance is exposed as a global in the module.
  • A rendering callback has been registered with canvas.request_draw(fn).

Reference screenshots are stored in the examples/screenshots folder, the test suite will compare the rendered image with the reference.

Note: this step will be skipped when not running on CI. Since images will have subtle differences depending on the system on which they are rendered, that would make the tests unreliable.

For every test that fails on screenshot verification, diffs will be generated for the rgb and alpha channels and made available in the examples/screenshots/diffs folder. On CI, the examples/screenshots folder will be published as a build artifact so you can download and inspect the differences.

If you want to update the reference screenshot for a given example, you can grab those from the build artifacts as well and commit them to your branch.

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